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Updated the com.unity.burst dependency to version 1.8.19
The minimum supported editor version is now 2022.3.20f1
Fixed
The debug checks in AddComponent methods to protect against exceeding the maximum size of a single entity now handle chunk components correctly.
Bug where Debug Breakpoints weren't hit correctly when you had comments in your ISystem/SystemBase code.
CompanionComponents no longer throw an error in LiveBaking when being updated.
Content update builds no longer grow larger with each build.
Fixed horizontal alignment of field values when viewing WeakObjectReference and UnityObjectRef instances in the Inspector.
Fixed Inspector not initializing when exiting PlayMode with Entity selected.
Added better URI checking for remote root and changes the failure fallback code to switch to streaming assets if there is not a local remote catalog file, which can happen when content delivery is enabled but not set up yet.
CalculateStableTypeHash now won't throw when called on non-component types.
Eliminated code size problems caused by ConstructComponentFromBuffer
Compile error when certain attributes are used on systems
Fix compile error due to an ambiguous reference to DecalProjector if both HDRP and URP packages are included in the same project.
The Systems window no longer throws an error if ECS systems are added to the player loop outside of the three default system groups.
DestroyEntity(EntityQuery) no longer throws if the query matches an entity with a LinkedEntityGroup containing a destroyed entity with a cleanup component.
The WorldUpdateAllocator available in Baking systems is now correctly rewound between baking World updates.
Fixed SystemAPIs called from property declarations not working correctly.
When the clone of a companion GameObject is instantiated (during Live Conversion) it is now placed inside the correct scene on instantiation.
Fixed: When the clone of a companion GameObject is instantiated (during Live Conversion) it is now placed inside the correct scene on instantiation.