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ImHex pattern files can now be generated by adding the "UNITY_DOTS_IMHEX" script define to your project. These files can help you read binary data generated by the Entities system when baking.
Changed
Compiled SourceGenerator dlls with the Deterministic flag.
Updated the Burst dependency to version 1.8.25
Fixed
Debug breakpoints on SystemAPI methods with leading whitespaces or comments can now be hit.
No longer crashes the editor and/or gives random errors when serializing components with collections of Entity's (e.g. UnsafeHashSet) on them, and also when using such components in ECBs.
Fixed SubScene deserialization error when switching scenes during async loading.
Fixed a warning displayed when dealing with EntityPrefabReference. (Thanks tertle!)