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Release 0.11 - Turing DLSS-G Fix, Flexible ReShade API Builds and Runtime Hardening
What's new
- Fixed DLSS-G support on Turing and improved cross-generation handling across Turing, Ampere, and Ada Lovelace.
- Added flexible ReShade API builds with automatic dependency setup. MFGAmpereUnlock can now be built against any ReShade API version available in upstream ReShade history, including older APIs useful with legacy ReShade releases required by some closed-source mods, such as PureDark mods. All managed dependencies and per-API ReShade checkouts are kept inside the repository.
- Hardened provider handling, runtime lifecycle, Streamline/NGX integration, capability detection, and recovery behavior.
- Expanded runtime diagnostics and validation coverage.
Installation
Download renodx-mfgunlock.addon64 and place it in the same directory as ReShade.
When updating, close the game before replacing the existing addon file.
The attached binary is built for ReShade API 18. Other API versions can be built from source with:
.\tools\build_mfgunlock.ps1 -ReShadeApi 15Multiple API versions can be built at once. You can even build them all at once:
.\tools\build_mfgunlock.ps1 -ReShadeApi 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20