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ITMP

NPM NPM

itmp.js is a client and server library for the ITMP protocol, written in JavaScript for node.js and the browser.

itmp.js is an OPEN Open Source Project, see the Contributing section to find out what this means.

JavaScript Style Guide

Installation

npm install itmp --save

Example

For the sake of simplicity, let's put the subscriber and the publisher in the same file:

var itmp = require('itmp')
var client  = itmp.connect('ws://test.itmp.org')

client.on('connect', function () {
  client.subscribe('presence').then(function (err) {
    client.publish('presence', 'Hello itmp')
  })
})

client.on(client.$message, function (topic, message) {
  // message is object
  console.log(message)
})

output:

Hello itmp

If you want to run your own itmp server, you can use Itmp.online, and launch it. You can also use a test instance: test.itmp.online is both public.

If you do not want to install a separate server, you can try using the itmp-connection.

to use itmp.js in the browser see the browserify section

Promise support

If you want to use the new async-await functionality in JavaScript just use itmp.js which uses promises instead of callbacks when possible.

Command Line Tools

itmp.js bundles a command to interact with a server. In order to have it available on your path, you should install itmp.js globally:

npm install itmp -g

Then, on one terminal

itmp sub -t 'hello' -h 'test.mosquitto.org' -v

On another

itmp pub -t 'hello' -h 'test.mosquitto.org' -m 'from itmp.js'

See itmp help <command> for the command help.

API


itmp.connect([url], options)

Connects to the server specified by the given url and options and returns a Client.

The URL can be on the following protocols: 'udp', 'serial', 'ws', 'wss'. The URL can also be an object as returned by URL.parse(), in that case the two objects are merged, i.e. you can pass a single object with both the URL and the connect options.

You can also specify a servers options with content: [{ host: 'localhost', port: 1883 }, ... ], in that case that array is iterated at every connect.

For all itmp-related options, see the Client constructor.


itmp.Client(streamBuilder, options)

The Client class wraps a client connection to an itmp server over an arbitrary transport method (TCP, TLS, WebSocket, ecc).

Client automatically handles the following:

  • Regular server pings
  • QoS flow
  • Automatic reconnections
  • Start publishing before being connected

The arguments are:

  • streamBuilder is a function that returns a subclass of the Stream class that supports the connect event. Typically a net.Socket.
  • options is the client connection options (see: the connect packet). Defaults:
    • keepalive: 60 seconds, set to 0 to disable
    • reschedulePings: reschedule ping messages after sending packets (default true)
    • clientId: 'itmpjs_' + Math.random().toString(16).substr(2, 8)
    • clean: true, set to false to receive QoS 1 and 2 messages while offline
    • reconnectPeriod: 1000 milliseconds, interval between two reconnections
    • connectTimeout: 30 * 1000 milliseconds, time to wait before a CONNACK is received
    • username: the username required by your server, if any
    • password: the password required by your server, if any
    • incomingStore: a Store for the incoming packets
    • outgoingStore: a Store for the outgoing packets
    • queueEvents: if connection is broken, queue outgoing QoS zero messages (default true)
    • will: a message that will sent by the server automatically when the client disconnect badly. The format is:
      • topic: the topic to publish
      • payload: the message to publish
      • properties: properties of will
    • resubscribe : if connection is broken and reconnects, subscribed topics are automatically subscribed again (default true)

In case itmps (itmp over tls) is required, the options object is passed through to tls.connect(). If you are using a self-signed certificate, pass the rejectUnauthorized: false option. Beware that you are exposing yourself to man in the middle attacks, so it is a configuration that is not recommended for production environments.

Event Client.$connect

function (linkname) {}

Emitted on successful (re)connection.

Event Client.$disconnect

function () {}

Emitted after a disconnection.

Event Client.$message

function (link, address, topic, message, options) {}

Emitted when the client receives a publish packet

  • link link object of the received packet
  • address address of the sender of the received packet
  • topic topic of the received packet
  • message payload of the received packet
  • options options of the received packet

itmp.Client#publish(topic, message, [options])

Publish a message to a topic

  • topic is the topic to publish to, String
  • message is the message to publish, any js type except array and object will be surrounded by array
  • options is the options to publish with, including:

itmp.Client#subscribe(topic/topic array, [options], callback)

Subscribe to a topic or topics

  • topic is a String topic to subscribe to or an Array of topics to subscribe to. itmp topic wildcard characters are supported (+ - for single level and # - for multi level)
  • options is the options to subscribe with, including:
  • callback - function (topic), fired on get message.

itmp.Client#unsubscribe(topic/topic array, [callback])

Unsubscribe from a topic or topics

  • topic is a String topic or an array of topics to unsubscribe from
  • callback - function, unsubscribe this handler.

itmp.Client#end([force], [options])

Close the client, accepts the following options:

  • force: passing it to true will close the client right away, without waiting for the in-flight messages to be acked. This parameter is optional.
  • options: options of disconnect.
    • reasonCode: Disconnect Reason Code number

itmp.Client#reconnect()

Connect again using the same options as connect()


itmp.Client#connected

Boolean : set to true if the client is connected. false otherwise.


itmp.Client#reconnecting

Boolean : set to true if the client is trying to reconnect to the server. false otherwise.


itmp.Store(options)

In-memory implementation of the message store.

  • options is the store options:
    • clean: true, clean inflight messages when close is called (default true)

Other implementations of itmp.Store:


itmp.Store#put(packet)

Adds a packet to the store, a packet is anything that has a messageId property. The callback is called when the packet has been stored.


itmp.Store#del(packet, cb)

Removes a packet from the store, a packet is anything that has a messageId property. The callback is called when the packet has been removed.


itmp.Store#close(cb)

Closes the Store.

Browser

Via CDN

The itmp.js bundle is available through http://unpkg.com, specifically at https://unpkg.com/itmp/dist/itmp.min.js. See http://unpkg.com for the full documentation on version ranges.

Example(js)

var itmp = require('itmp')
var client = itmp.connect('wxs://test.itmp.online')

Example(ts)

import { connect } from 'itmp';
const client = connect('wxs://test.itmp.online');

Browserify

In order to use itmp.js as a browserify module you can either require it in your browserify bundles or build it as a stand alone module. The exported module is AMD/CommonJs compatible and it will add an object in the global space.

npm install -g browserify // install browserify
cd node_modules/itmp
npm install . // install dev dependencies
browserify itmp.js -s itmp > browseritmp.js // require itmp in your client-side app

Webpack

Just like browserify, export itmp.js as library. The exported module would be var itmp = xxx and it will add an object in the global space. You could also export module in other formats (AMD/CommonJS/others) by setting output.libraryTarget in webpack configuration.

npm install -g webpack // install webpack

cd node_modules/itmp
npm install . // install dev dependencies
webpack itmp.js ./browseritmp.js --output-library itmp

you can then use itmp.js in the browser with the same api than node's one.

<html>
<head>
  <title>test Ws itmp.js</title>
</head>
<body>
<script src="./browseritmp.js"></script>
<script>
  var client = itmp.connect() // you add a ws:// url here
  client.subscribe("itmp/demo")

  client.on(client.$message, function (topic, payload) {
    alert([topic, payload].join(": "))
    client.end()
  })

  client.publish("itmp/demo", "hello world!")
</script>
</body>
</html>

Your server should accept websocket connection (see itmp over Websockets to setup).

About QoS

Here is how QoS works:

  • QoS 0 : received at most once : The packet is sent, and that's it. There is no validation about whether it has been received.
  • QoS 1 : received at least once : The packet is sent and stored as long as the client has not received a confirmation from the server. itmp ensures that it will be received, but there can be duplicates.
  • QoS 2 : received exactly once : Same as QoS 1 but there is no duplicates.

About data consumption, obviously, QoS 2 > QoS 1 > QoS 0, if that's a concern to you.

Usage with TypeScript

This repo bundles TypeScript definition files for use in TypeScript projects and to support tools that can read .d.ts files.

Pre-requisites

Before you can begin using these TypeScript definitions with your project, you need to make sure your project meets a few of these requirements:

  • TypeScript >= 2.1
  • Set tsconfig.json: {"compilerOptions" : {"moduleResolution" : "node"}, ...}
  • Includes the TypeScript definitions for node. You can use npm to install this by typing the following into a terminal window: npm install --save-dev @types/node

Contributing

itmp.js is an OPEN Open Source Project. This means that:

Individuals making significant and valuable contributions are given commit-access to the project to contribute as they see fit. This project is more like an open wiki than a standard guarded open source project.

See the CONTRIBUTING.md file for more details.

License

MIT

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