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0.92.119
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0.92.119
Full Changelog
Old condition changes are no longer applied after a display is rebuilt or turned back on.
Cooldown Manager text follows the Number format you pick, including 'seconds only' and decimals.
The editor is much smoother with big packs. Clicking a group with hundreds of children loads them in small batches instead of freezing the game.
Group layouts are no longer redone over and over while a pack loads or you change settings.
The editor no longer leaves animations running on hidden samples.
Glows no longer animate twice when shown through a stand-in copy.
Pixel glows are capped at 60 updates a second.
Glows on normal and Cooldown Manager icons show again in the editor.
The 'limit' option on groups no longer hangs the game with a big pack open.
Cooldown Manager auras no longer stay empty after logging in or a loading screen. ForeverAuras retries a few times if the viewer wasn't ready.
Autocast Shine no longer causes taint when you change its colour or toggle it from a condition.
The 'Dynamic Information' dropdown only offers values that actually work with Aura (Modern) triggers.
/fa cdm shows more detail to help look into bars that don't show up.
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