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ComputeShaderCompression

This is a proof-of-concept Unity project utilizing compute shader to compress raw RGBA texture to ASTC 4x4 or ASTC 6x6 texture.

The original compute shader implementation is obtained from astc_encoder by niedap under MIT License. Please refer to the original repo for more information.

Dependencies

Unity 2018.4.36f or above.


2025, net2cn.

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Realtime ASTC texture compress with compute shader in Unity

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