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You are not necessarily prompting it wrong. “Make it unique” states the desired outcome, but it does not tell the model which design decisions should be different. In the current OpenDesign workflow, the selected coding agent/model generates the design, while the active design system supplies a brand contract. OD Next also chooses a direction and freezes it in a Design Spec before building. Those mechanisms are useful for coherence, but they do not automatically create diversity—especially if different projects reuse the same design system, template, references, or very open-ended briefs. A workflow that should give you more meaningful variation:
For example, start with:
Then select one and ask for the implementation using that direction's concrete rules. When comparing originality across projects, avoid sharing the same active design system; its purpose is to make those projects visually consistent. Finally, if you compare OpenDesign with another design tool, try to keep the underlying model and inputs equivalent. Otherwise the comparison mixes the tool's workflow with differences between models. |
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Adding to the answer above with what the code actually does. I read the agent's system prompt in this repo, and the convergence you're seeing is mostly by design. It's not your prompting. 1. Without a brand or design system, the agent picks from 5 built-in directions and copies their tokens verbatim. Discovery has two branches. If you don't provide a brand spec, reference site, screenshot or active design system, it goes to Branch B: "pick the best-matching direction yourself from the Direction library below and bind it without asking" ( That library has five entries (
The binding instruction is explicit: "Replace the seed template's So "come up with something unique" still resolves to one of five fixed palette/type pairs. Two unrelated projects that land on the same direction share colors and fonts exactly. 2. Structure is constrained too.
That's a deliberate quality floor, but the same seed plus the same layout skeletons means the same page shape. There's also an anti-slop checklist ( 3. What actually changes the output
Quick way to tell which lever you need: put two outputs side by side.
Example brief that sets the levers instead of asking for originality:
Hope it helps! |
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Hi everyone,
I've been experimenting with Open Design recently and wanted to hear about other people's experiences.
In my tests, I've deliberately given Open Design quite a bit of creative freedom. Rather than specifying layouts, colors, or visual styles, I've asked it to come up with a unique, project-specific design from scratch, something that genuinely fits the purpose, audience, and identity of each individual project.
However, I've noticed that the results tend to look surprisingly similar, even when the projects themselves are completely different.
It feels like Open Design keeps falling back on the same general design patterns, layouts, and visual language instead of exploring genuinely different creative directions.
So I'm wondering:
For context, I'm not expecting perfect results from a single prompt. But I do expect a tool focused on design to demonstrate some independent creative direction when explicitly asked to do so.
At the moment, based on my own experiments, I don't feel Open Design is a comparable alternative to Claude's design capabilities yet, particularly when it comes to visual originality and creating distinct identities for different projects.
That said, I'm genuinely interested in whether others have had better results. I'd be happy to learn that I'm simply approaching it the wrong way.
Would love to hear your experiences, examples, or prompting techniques.
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