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0.5.0 - Gary's Garden Access, Level Specific Keys, Fishsanity: Insanity & Much more
New
Mod:
- New & improved menu!
- CACMI (Coins And Cassettes Match Item) changes the model to the corresponding item
- KALMI (Keys And Letters Match Item) changes the model to the corresponding item
- Item/Hint sent popup, makes a small box appear whenever you send or hint an item

- Kiosk Tracker not only got a visual upgrade but also contains Mitch & Mai checks

(The cost from Mitch/Mai will be revealed upon sending an hint) - Added all new things from APWorld 0.5.0
APWorld:
Locations:
- Added missing Letter check from Tadpole HQ
New Options!
- Gary's Garden Access:
- Choose between 3 options on how to unlock Gary's Garden
- Tadpole HQ: Get access to Gary's Garden upon having access to Tadpole HQ
- Tadpole HQ + Gary's Garden Ticket: Get access to Gary's Garden upon having access to Tadpole HQ & receiving Gary's Garden Ticket
- Gary's Garden Ticket: Gary's Garden will be accessible in home, when obtaining Gary's Garden Ticket
- Choose between 3 options on how to unlock Gary's Garden
- Level Specific Keys:
- Make Keys tied to a level, so you need the 'Hairball City Key' to open Hairball City locks
- Fishsanity (Update):
- Choose between 3 options on how you want Fishsanity to behave
- Vanilla: no fishsanity
- Location: Every fish has a unique item
- Insanity: Same as location with the change that Fischer won't give you the item until you have all 5 fish for that level obtained.
So you need the item 'Hairball City Fish' 5x before being able to obtain Fischer's reward in Hairball City.
Check the in-game menu, to see if you have enough fish and obtained the reward from Fischer.
- Choose between 3 options on how you want Fishsanity to behave
Changes
Mod:
- Keys now get consumed by locks
- Achievements now appear via a achievement box when completed
- Added missing textures
- Coins, Cassettes, Keys & Contact Lists now correctly sync up with the server (They now check the receivedItem data)
- Custom UI is pretty much seamlessly integrated into the game
- And more technical changes
APWorld:
- Location names are no longer mixed up & should make more sense
- Key locks now expect 7 keys in total to be in logic, due to 2 keys being leftover (7/9 are needed)
- Item & Location groups
- Options order
Fixes
Vanilla:
- Fixed Sensei requiring 251 Apples instead of 250
Mod:
- Overhead items should display the correct icon now (Fixed wrong values)
- Fixed Employee goal not goaling when having more than 76 Coins
- Potential fix for locations being sent upon connecting
- Fixed all locations that show or say the item being offset when
shuffle_garys_garden: false/snail_shop: false
APWorld:
- Achievement - Volley Dreams now requires the second Contact List to be in logic
- Salmon Creek Forest - SPORTVIVAL now requires the first Contact List to be in logic
Compatible with APWorld 0.2.0+ (Fishsanity: Insanity, Level based Keys and Gary's Garden is part of 0.5.X)
Use with APWorld 0.5.0: apworld
For any issues, feel free to message me on Discord: @nieli
(Hopefully didn't forget anything)
Known issues
- Apples & Snail Money duplicate after reconnecting (not critical, but will work on a fix | Planned for 0.5.1)
- Item sent notification sometimes not updating correctly (I don't know why, maybe server issue?)
- Dispatcher's Dialogue not reflecting the correct cost when thinking about buying (Breaks dialogue upon change with my current implemantation, prob will not fix)
Installation
- Download & extract BepInEx 5.4.x to your Here Comes Niko! root folder (where Here Comes Niko!.exe is located)
- Start the game once so that BepInEx creates everything it needs
- Download the latest mod release zip and extract its content into
BepInEx/plugins
Full Changelog: 0.4.3...0.5.0

