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Snow, a game engine written in C++11 using OpenGL for rendering. (Migrated to https://git.sr.ht/~nilium/snow)

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Snow Engine

The Snow Engine is a personal project of mine to build a game/rendering engine. It is currently licensed under a simplified BSD license, found under COPYING and provided below for reference.

Building

The Snow engine is currently only running on Mac OS X. To build it, you'll need Premake 4.4, a C++11 compiler and standard library as well as the following other libraries:

On Mac OS X, the libc++ standard library is used in place of libstdc++ due to the latter still being incompatible with C++11 in odd ways. As such, building this on non-Apple platforms might be tricky. Time should iron out that issue.

Once built, the engine requires a 'base' directory in one of two places, depending on the platform:

  • On OS X when built as an app bundle, the 'base' directory goes under the app bundle's 'Resources' directory.
  • On other platforms, the 'base' directory is placed alongside the executable.

If using resource archives, the engine expects them to be zip files with a .snowball extension. Otherwise, it will attempt to load resources from either the base directory or a platform-specific user-writable directory.

License

    Copyright (c) 2013, Noel Raymond Cower <ncower@gmail.com>
    All rights reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are
    met:

    * Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.

    * Redistributions in binary form must reproduce the above copyright
      notice, this list of conditions and the following disclaimer in the
      documentation and/or other materials provided with the distribution.

    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
    PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
    TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
    PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
    LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
    NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
    SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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Snow, a game engine written in C++11 using OpenGL for rendering. (Migrated to https://git.sr.ht/~nilium/snow)

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