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Releases: nlwstein/tidewater
Releases · nlwstein/tidewater
Release list
Tidewater 0.10.0
Features
- ship an AppImage that updates itself
- load mod folders over the game files
- record the game data a replay ran on and compare it on playback
- embed the app icon in tidewater.exe
Fixes
- search every folder whose name differs only by case
Tidewater 0.9.1
Fixes
- draw the LiveArea icon as an 8-bit indexed PNG
Tidewater 0.9.0
Features
- keep the text box above the keyboard, tap elsewhere to close it
- widescreen replaces the side buttons, and text boxes open the keyboard
Tidewater 0.8.0
Features
- confirm presses the focused menu item, back is Esc
- a Controls setting picks keyboard and mouse, touch, controller, or both
- d-pad up and down move the focus ring in the menus
- test builds with a baked-in command line
Fixes
- link the C++ runtime SDL's controller driver needs
- give the C heap 256 MiB instead of newlib's 128 MiB
- decode a video's picture and sound from one copy of the file
- leave headroom for the module data after the code
Tidewater 0.7.0
The PS Vita build is experimental.
tidewater-0.7.0-vita.vpkhas only been run in the Vita3K emulator, where it reaches the first-run screen. It has never run on a real Vita, no game has been played on it, and its controls and speed are untested. It needs custom firmware (HENkaku or Ensō). Expect it not to work; reports are welcome.
Features
- gamepad support, alone or mixed with the mouse and touch
- build lane and Vita-only changes for the PS Vita app
Fixes
- link CoreBluetooth for SDL's controller drivers
Tidewater 0.6.0
Features
- show each import step's progress, from reading the CD image to the copy
Fixes
- read a chain's next track ahead, so a change of track no longer stutters
- a smart tap on a wall beside your units attacks it
- a smart tap on an enemy beside your units attacks it
Tidewater 0.5.0
Features
- say how to confirm in the status bar while placing or targeting
- two-page Touch Controls help with the bars' own buttons
- the app icon is a square-sailed ship on the waves at dusk
- the desktop window shows the app icon
- an app icon for every platform's package
- app-icon draws the app icon as PNG, ICO and ICNS
- lock a modifier latch with a double tap
- build an unsigned IPA in CI and releases
- draw the chrome's buttons as icons instead of 3x5 letters
- Touch Controls help page and a README touch section
- smart tap, control-group bar and a Touch settings page
- one-finger pan, hold-then-drag box select and no Exit Program on phones
Fixes
- cancel placing on lift after a long press, never while the finger is down
- a double tap on the placement outline confirms once
- never draw a building under construction with its finished frame
- right-click a long press on lift, never while the finger is down
- turn the keyboard button off when the system hides the keyboard
Tidewater 0.4.0
Features
- phones offer a newer release and open its page
Fixes
- add an automatic scaling mode that fills the screen when whole numbers fit poorly
- Start Game is enabled for the creator plus a Computer row
Tidewater 0.3.0
Features
- hand the game on when the host leaves
- magnifying zoom option (map-zoom)
- Keys page in the Settings screen
- Settings screen during a game
- the lobby sets the edge-giving options for everyone, and observers join from the menus
- ship a signed release APK with every release
- in-game Settings screen
Fixes
- an observer is told the game ended, not that it won
- a network game keeps running under the game menu
- the attack order keeps an oil platform for land or sea attackers (PL2)
- order 12 fallback out of reach, arrival after a step-1 target, oil platform in the attack order
- the call for help tests the halving search's entries by column only
- a sailing transport aims at its target tile; passengers die last place first
- size the update notice buttons from the 164-wide faces so Update now fits
Tidewater 0.2.0
Features
- the synced selection holds unit slots as sent, and the loss is an event (PI1, PI2, PI3, PI10, PI17)
Fixes
- worker release, landing transport, empty target slot, demolition patrol and own-tile facing
- type changes, spells and walls from the person-input sweep
- acquisition and attack orders from the person-input sweep