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Releases: nlwstein/tidewater

Tidewater 0.10.0

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@github-actions github-actions released this 27 Oct 14:53

Features

  • ship an AppImage that updates itself
  • load mod folders over the game files
  • record the game data a replay ran on and compare it on playback
  • embed the app icon in tidewater.exe

Fixes

  • search every folder whose name differs only by case

Tidewater 0.9.1

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@github-actions github-actions released this 27 Oct 12:39

Fixes

  • draw the LiveArea icon as an 8-bit indexed PNG

Tidewater 0.9.0

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@github-actions github-actions released this 27 Oct 00:58

Features

  • keep the text box above the keyboard, tap elsewhere to close it
  • widescreen replaces the side buttons, and text boxes open the keyboard

Tidewater 0.8.0

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@github-actions github-actions released this 26 Oct 13:14

Features

  • confirm presses the focused menu item, back is Esc
  • a Controls setting picks keyboard and mouse, touch, controller, or both
  • d-pad up and down move the focus ring in the menus
  • test builds with a baked-in command line

Fixes

  • link the C++ runtime SDL's controller driver needs
  • give the C heap 256 MiB instead of newlib's 128 MiB
  • decode a video's picture and sound from one copy of the file
  • leave headroom for the module data after the code

Tidewater 0.7.0

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@github-actions github-actions released this 26 Oct 03:50

The PS Vita build is experimental. tidewater-0.7.0-vita.vpk has only been run in the Vita3K emulator, where it reaches the first-run screen. It has never run on a real Vita, no game has been played on it, and its controls and speed are untested. It needs custom firmware (HENkaku or Ensō). Expect it not to work; reports are welcome.

Features

  • gamepad support, alone or mixed with the mouse and touch
  • build lane and Vita-only changes for the PS Vita app

Fixes

  • link CoreBluetooth for SDL's controller drivers

Tidewater 0.6.0

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@github-actions github-actions released this 25 Oct 12:50

Features

  • show each import step's progress, from reading the CD image to the copy

Fixes

  • read a chain's next track ahead, so a change of track no longer stutters
  • a smart tap on a wall beside your units attacks it
  • a smart tap on an enemy beside your units attacks it

Tidewater 0.5.0

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@github-actions github-actions released this 25 Oct 03:19

Features

  • say how to confirm in the status bar while placing or targeting
  • two-page Touch Controls help with the bars' own buttons
  • the app icon is a square-sailed ship on the waves at dusk
  • the desktop window shows the app icon
  • an app icon for every platform's package
  • app-icon draws the app icon as PNG, ICO and ICNS
  • lock a modifier latch with a double tap
  • build an unsigned IPA in CI and releases
  • draw the chrome's buttons as icons instead of 3x5 letters
  • Touch Controls help page and a README touch section
  • smart tap, control-group bar and a Touch settings page
  • one-finger pan, hold-then-drag box select and no Exit Program on phones

Fixes

  • cancel placing on lift after a long press, never while the finger is down
  • a double tap on the placement outline confirms once
  • never draw a building under construction with its finished frame
  • right-click a long press on lift, never while the finger is down
  • turn the keyboard button off when the system hides the keyboard

Tidewater 0.4.0

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@github-actions github-actions released this 24 Oct 14:45

Features

  • phones offer a newer release and open its page

Fixes

  • add an automatic scaling mode that fills the screen when whole numbers fit poorly
  • Start Game is enabled for the creator plus a Computer row

Tidewater 0.3.0

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@github-actions github-actions released this 24 Oct 12:19

Features

  • hand the game on when the host leaves
  • magnifying zoom option (map-zoom)
  • Keys page in the Settings screen
  • Settings screen during a game
  • the lobby sets the edge-giving options for everyone, and observers join from the menus
  • ship a signed release APK with every release
  • in-game Settings screen

Fixes

  • an observer is told the game ended, not that it won
  • a network game keeps running under the game menu
  • the attack order keeps an oil platform for land or sea attackers (PL2)
  • order 12 fallback out of reach, arrival after a step-1 target, oil platform in the attack order
  • the call for help tests the halving search's entries by column only
  • a sailing transport aims at its target tile; passengers die last place first
  • size the update notice buttons from the 164-wide faces so Update now fits

Tidewater 0.2.0

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@github-actions github-actions released this 23 Oct 12:37

Features

  • the synced selection holds unit slots as sent, and the loss is an event (PI1, PI2, PI3, PI10, PI17)

Fixes

  • worker release, landing transport, empty target slot, demolition patrol and own-tile facing
  • type changes, spells and walls from the person-input sweep
  • acquisition and attack orders from the person-input sweep