Unity Plugin for using research mode functionality in HoloLens 2. Modified based on HoloLens2ForCV.
Skeleton to wrap HoloLens 2 research mode api into Windows Runtime extension.
To use it in Unity,
- Build this project (ARM64,Release) and copy the .dll and .winmd files in
HL2UnityPlugin\ARM64\Release\HL2UnityPlugin
intoAssets/Plugins/WSA/ARM64
folder of your Unity project. - Change the architecture in your Unity build settings to be ARM64.
- After building the visual studio solution from Unity, go to
App/[Project name]/Package.appxmanifest
and add the restricted capability to the manifest file. (Same as what you would do to enable research mode on HoloLens 1, reference: http://akihiro-document.azurewebsites.net/post/hololens_researchmode2/) - Save the changes and deploy the solution to your HoloLens 2.
- The reconstructed point cloud still has the offset problem as is described here for object beyond 1m.
- To visualize the depth image, you need a grayscale shader applied to your preview plane. Example: grayscale shader.
- For point cloud, current implementation only returns the reconstructed point cloud as a float array (in the format of x,y,z,x,y,z,...). If you want to visualize it, I find this project is a good example.
- This project is mainly to show how to use Reseach Mode in Unity. I only provided implementation on AHAT camera image visualization and point cloud reconstruction (based on depth map of AHAT camera). Feel free to modify the code according to your own need.
- If you need a sample project to get started, you can refer to UnitySample folder.