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src: move InternalMakeCallback and MakeCallback

This commit moves InternalMakeCallback and MakeCallback into
callback_scope.cc. Since these are just wrappers on top of
`InternalCallbackScope`, this makes the implementations easier to find.

#25299
PR-URL: #25299
Reviewed-By: Gus Caplan <me@gus.host>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
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joyeecheung authored and BridgeAR committed Dec 31, 2018
1 parent 81924ff commit dca6741b9b53f66b3bb85182936379e7c21468db
Showing with 131 additions and 133 deletions.
  1. +131 −0 src/callback_scope.cc
  2. +0 −133 src/node.cc
@@ -5,11 +5,17 @@

namespace node {

using v8::Context;
using v8::EscapableHandleScope;
using v8::Function;
using v8::HandleScope;
using v8::Isolate;
using v8::Local;
using v8::MaybeLocal;
using v8::NewStringType;
using v8::Object;
using v8::String;
using v8::Value;

using AsyncHooks = Environment::AsyncHooks;

@@ -126,4 +132,129 @@ void InternalCallbackScope::Close() {
}
}

MaybeLocal<Value> InternalMakeCallback(Environment* env,
Local<Object> recv,
const Local<Function> callback,
int argc,
Local<Value> argv[],
async_context asyncContext) {
CHECK(!recv.IsEmpty());
InternalCallbackScope scope(env, recv, asyncContext);
if (scope.Failed()) {
return MaybeLocal<Value>();
}

Local<Function> domain_cb = env->domain_callback();
MaybeLocal<Value> ret;
if (asyncContext.async_id != 0 || domain_cb.IsEmpty() || recv.IsEmpty()) {
ret = callback->Call(env->context(), recv, argc, argv);
} else {
std::vector<Local<Value>> args(1 + argc);
args[0] = callback;
std::copy(&argv[0], &argv[argc], args.begin() + 1);
ret = domain_cb->Call(env->context(), recv, args.size(), &args[0]);
}

if (ret.IsEmpty()) {
scope.MarkAsFailed();
return MaybeLocal<Value>();
}

scope.Close();
if (scope.Failed()) {
return MaybeLocal<Value>();
}

return ret;
}

// Public MakeCallback()s

MaybeLocal<Value> MakeCallback(Isolate* isolate,
Local<Object> recv,
const char* method,
int argc,
Local<Value> argv[],
async_context asyncContext) {
Local<String> method_string =
String::NewFromUtf8(isolate, method, NewStringType::kNormal)
.ToLocalChecked();
return MakeCallback(isolate, recv, method_string, argc, argv, asyncContext);
}

MaybeLocal<Value> MakeCallback(Isolate* isolate,
Local<Object> recv,
Local<String> symbol,
int argc,
Local<Value> argv[],
async_context asyncContext) {
Local<Value> callback_v =
recv->Get(isolate->GetCurrentContext(), symbol).ToLocalChecked();
if (callback_v.IsEmpty()) return Local<Value>();
if (!callback_v->IsFunction()) return Local<Value>();
Local<Function> callback = callback_v.As<Function>();
return MakeCallback(isolate, recv, callback, argc, argv, asyncContext);
}

MaybeLocal<Value> MakeCallback(Isolate* isolate,
Local<Object> recv,
Local<Function> callback,
int argc,
Local<Value> argv[],
async_context asyncContext) {
// Observe the following two subtleties:
//
// 1. The environment is retrieved from the callback function's context.
// 2. The context to enter is retrieved from the environment.
//
// Because of the AssignToContext() call in src/node_contextify.cc,
// the two contexts need not be the same.
Environment* env = Environment::GetCurrent(callback->CreationContext());
CHECK_NOT_NULL(env);
Context::Scope context_scope(env->context());
MaybeLocal<Value> ret =
InternalMakeCallback(env, recv, callback, argc, argv, asyncContext);
if (ret.IsEmpty() && env->makecallback_depth() == 0) {
// This is only for legacy compatiblity and we may want to look into
// removing/adjusting it.
return Undefined(env->isolate());
}
return ret;
}

// Legacy MakeCallback()s

Local<Value> MakeCallback(Isolate* isolate,
Local<Object> recv,
const char* method,
int argc,
Local<Value>* argv) {
EscapableHandleScope handle_scope(isolate);
return handle_scope.Escape(
MakeCallback(isolate, recv, method, argc, argv, {0, 0})
.FromMaybe(Local<Value>()));
}

Local<Value> MakeCallback(Isolate* isolate,
Local<Object> recv,
Local<String> symbol,
int argc,
Local<Value>* argv) {
EscapableHandleScope handle_scope(isolate);
return handle_scope.Escape(
MakeCallback(isolate, recv, symbol, argc, argv, {0, 0})
.FromMaybe(Local<Value>()));
}

Local<Value> MakeCallback(Isolate* isolate,
Local<Object> recv,
Local<Function> callback,
int argc,
Local<Value>* argv) {
EscapableHandleScope handle_scope(isolate);
return handle_scope.Escape(
MakeCallback(isolate, recv, callback, argc, argv, {0, 0})
.FromMaybe(Local<Value>()));
}

} // namespace node
@@ -109,7 +109,6 @@ using v8::Array;
using v8::Boolean;
using v8::Context;
using v8::DEFAULT;
using v8::EscapableHandleScope;
using v8::Exception;
using v8::Function;
using v8::FunctionCallbackInfo;
@@ -560,138 +559,6 @@ void RemoveEnvironmentCleanupHook(Isolate* isolate,
env->RemoveCleanupHook(fun, arg);
}

MaybeLocal<Value> InternalMakeCallback(Environment* env,
Local<Object> recv,
const Local<Function> callback,
int argc,
Local<Value> argv[],
async_context asyncContext) {
CHECK(!recv.IsEmpty());
InternalCallbackScope scope(env, recv, asyncContext);
if (scope.Failed()) {
return MaybeLocal<Value>();
}

Local<Function> domain_cb = env->domain_callback();
MaybeLocal<Value> ret;
if (asyncContext.async_id != 0 || domain_cb.IsEmpty() || recv.IsEmpty()) {
ret = callback->Call(env->context(), recv, argc, argv);
} else {
std::vector<Local<Value>> args(1 + argc);
args[0] = callback;
std::copy(&argv[0], &argv[argc], args.begin() + 1);
ret = domain_cb->Call(env->context(), recv, args.size(), &args[0]);
}

if (ret.IsEmpty()) {
scope.MarkAsFailed();
return MaybeLocal<Value>();
}

scope.Close();
if (scope.Failed()) {
return MaybeLocal<Value>();
}

return ret;
}


// Public MakeCallback()s


MaybeLocal<Value> MakeCallback(Isolate* isolate,
Local<Object> recv,
const char* method,
int argc,
Local<Value> argv[],
async_context asyncContext) {
Local<String> method_string =
String::NewFromUtf8(isolate, method, NewStringType::kNormal)
.ToLocalChecked();
return MakeCallback(isolate, recv, method_string, argc, argv, asyncContext);
}


MaybeLocal<Value> MakeCallback(Isolate* isolate,
Local<Object> recv,
Local<String> symbol,
int argc,
Local<Value> argv[],
async_context asyncContext) {
Local<Value> callback_v = recv->Get(isolate->GetCurrentContext(),
symbol).ToLocalChecked();
if (callback_v.IsEmpty()) return Local<Value>();
if (!callback_v->IsFunction()) return Local<Value>();
Local<Function> callback = callback_v.As<Function>();
return MakeCallback(isolate, recv, callback, argc, argv, asyncContext);
}


MaybeLocal<Value> MakeCallback(Isolate* isolate,
Local<Object> recv,
Local<Function> callback,
int argc,
Local<Value> argv[],
async_context asyncContext) {
// Observe the following two subtleties:
//
// 1. The environment is retrieved from the callback function's context.
// 2. The context to enter is retrieved from the environment.
//
// Because of the AssignToContext() call in src/node_contextify.cc,
// the two contexts need not be the same.
Environment* env = Environment::GetCurrent(callback->CreationContext());
CHECK_NOT_NULL(env);
Context::Scope context_scope(env->context());
MaybeLocal<Value> ret = InternalMakeCallback(env, recv, callback,
argc, argv, asyncContext);
if (ret.IsEmpty() && env->makecallback_depth() == 0) {
// This is only for legacy compatiblity and we may want to look into
// removing/adjusting it.
return Undefined(env->isolate());
}
return ret;
}


// Legacy MakeCallback()s

Local<Value> MakeCallback(Isolate* isolate,
Local<Object> recv,
const char* method,
int argc,
Local<Value>* argv) {
EscapableHandleScope handle_scope(isolate);
return handle_scope.Escape(
MakeCallback(isolate, recv, method, argc, argv, {0, 0})
.FromMaybe(Local<Value>()));
}


Local<Value> MakeCallback(Isolate* isolate,
Local<Object> recv,
Local<String> symbol,
int argc,
Local<Value>* argv) {
EscapableHandleScope handle_scope(isolate);
return handle_scope.Escape(
MakeCallback(isolate, recv, symbol, argc, argv, {0, 0})
.FromMaybe(Local<Value>()));
}


Local<Value> MakeCallback(Isolate* isolate,
Local<Object> recv,
Local<Function> callback,
int argc,
Local<Value>* argv) {
EscapableHandleScope handle_scope(isolate);
return handle_scope.Escape(
MakeCallback(isolate, recv, callback, argc, argv, {0, 0})
.FromMaybe(Local<Value>()));
}

static void WaitForInspectorDisconnect(Environment* env) {
#if HAVE_INSPECTOR
if (env->inspector_agent()->IsActive()) {

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