Incremental game built entirely around coffee. It's pretty small. I'd really like some help on more features, so pull requests are very much appreciated.
Technology tree goes like this:
- Scrounge for money in the couch, button disables itself after 10 dollars, gives one dollar
- Do a favor, no more money in the couch, appears after 10 dollars, disables after 100, gives 10 dollars
- Get a coffee machine for 100 dollars, gives a coffee machine
- Make coffee for neighbors, gives 5 dollars
- Automate coffee machine for 50 dollars, gives one auto coffee machine (gives $5/second), costs one coffee machine
- Grandma's basement, because you need somewhere to set up shop, and your parents said no. $200
- Interns, which help around and just do stuff. Costs $50. $10/s
- Croissant Makers give you $20/10s. Cost $75.
- Cookie Makers give you $35/10s. Cost $95.
I'm planning to switch from plain HTML, JS, and CSS to Angular and Typescript. The main reason is because I've seen a lot of incremental games using Angular routes, which I think are pretty amazing. But right now, I'm gonna stay in HTML, JS, and CSS because I want to add some more features:
- Upgrades: coffee flavours, croissant flavours
- Donut Makers
- Shops increase overall income by 5%
There is a changelog here. It is a compiled list of updates since v.0.1
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