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noldofinwe edited this page Apr 25, 2020 · 3 revisions

Configuration

When you startup the PBEM manager for the first time, it will ask you to set it up:

You can fill in your player name always keep this the same. And the Azure Blobstorage connection string.

Azure Blob storage

This is basically a cloud file storage, you can create one following this Guide.

Next you will want to get the connection string from the Blob storage, you can find this following this Guide

You needs one blobstorage per group of friends who you're playing with.

So why are you not hosting a blob storage as a service? This would probably make it a lot easier for many to use this tool, as even though an Azure account is free, and an blobstorage is free for the first 12 months. For many it might be to difficult to set it up. The problem is security, the tool now requires a connection string to the storage which is in plain text in the appsettings.json file. If this connection string would get in the wrong hands, people could delete savegames or upload other items. Therefor it is fine to share it among friends, but I advise not to share it with public.

Now let's get on with configuring the too, we should have something like this:

Next we can add a list of games we would like to support. Pay attention here that the extension should be without a . (e.g.: *.sav will be sav)

When we added a couple of games we can Save the settings:

Starting a new game

First you need to create a hotseat/PBEM in the game of your choice. Do your turn and remember the order of the players.

In the PBEM game manager go to File -> New game You should now see the following screen:

Give a name and select what Game belongs to it.

Select the Savegame file and add the players in the right order.

Press save and now the game should be added to your list of games.

When you press sync it should be uploaded for the next player.

When someone tells you it's your turn you open the application, and press Sync. The tool should show you the files that are new and the ones that are changes (Downloaded). You do your turn and as soon as you're done and save the game (preferably override the old savegame), then you press sync again and the status should say Uploaded. Now you can give the next player a message that it is his turn.

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