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Release v5

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@github-actions github-actions released this 10 Mar 00:51
· 201 commits to master since this release

This release contains:

  • Three multiplayer maps:
    • DM Island
    • DM Japan
    • DM Power
  • Three player models:
    • MI6 Stealth
    • MI6 Suit
    • MI6 Tux
  • Eight weapons:
    • Fists
    • Frinesi (shotgun)
    • Militek (grenade launcher)
    • L96A1 (sniper)
    • P99 (pistol)
    • Raptor (handgun)
    • Storm (sub-machine gun)
    • Frag grenade

The main additions to this release are:

  • Weapon behaviour and damage changes:
    • Tweaked Frinesi inaccuracy curve.
      • Crouching now provides slightly less accuracy.
      • The inaccuracy decay after firing has been extended.
      • The crosshair max radius has been increased to more accurately represent the spread.
    • Increased Raptor damage from 30 to 50.
    • Slightly increased Raptor accuracy.
    • Decreased L96A1 damage from 110 to 90.
    • Reduced Militek base damage from 100 to 75.
    • Increased Militek damage multiplier when directly hitting other players from 1.25x to 1.6x.
    • Reduced Militek timed grenade fuse from 4 seconds to 2 seconds.
    • Reduced frag grenade contact friction from 0.95 to 0.7. This means that grenades bounce more.
    • Reduced frag grenade fuse time from 4 seconds to 2 seconds.
    • Reduced frag grenade pin pull time from 1 second to 0.75 seconds.
    • Increased frag grenade refire delay from 0.5 seconds to 0.91 seconds.
  • Tweaked player movement speeds:
    • Reduced player forward/backward speed from 280 to 250.
    • Reduced player strafe speed from 240 to 215.
  • Increased bullet tracer speed, to improve the feel of firing shots. This is a graphical change only - shots register on the same frame as they are fired, as has always been the case.
  • Increased health points gained from health kits from 15 to 50.
  • Added support for client-side props.
    • All maps now contain their simple static props that used to be specified as item_generic entities in original Nightfire. These props are now handled entirely client-side, so that they do not take up entity slots on the server.
  • Fixed the player sticking to surfaces with a magnetic-like feeling when noclipping.
  • Fixed an issue with client-side weapon prediction where weapons would not play their deploy animations when first picked up. Weapon prediction is still disabled by default as it does not fully work yet.
  • Lag compensation has been enabled - the fact that this was disabled was an error. Shots should feel much more accurate now.
  • Stopped fallback model from being selectable as a multiplayer model.
  • Updated all player model animations to those from original Nightfire.
  • General internal improvements.

What's Changed

Full Changelog: v4...v5