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Challenges and Streaks
Daily and weekly goals, the same for everyone, in challenges.yml. Progress counts as players
play. A finished challenge shows Ready to claim in /chatgames challenges (and the menu),
and /chatgames claim pays it. Rewards not claimed before the challenges reset are lost.
timezone: '' # e.g. Europe/Madrid or America/New_York; empty = the server's
daily:
enabled: true
mode: random # random: 'amount' challenges drawn each day; fixed: all of them, every day
amount: 3
challenges:
win_3:
type: WIN_GAMES
amount: 3
name: '&eWarm Up'
description: '&7Win %amount% chat games'
icon: GOLD_NUGGET
rewards:
- '[consolecmd] give %player% iron_ingot 8'
weekly:
enabled: true
reset-day: MONDAY
mode: fixed
challenges:
...| Type | Counts | Extra setting |
|---|---|---|
WIN_GAMES |
chat game or race wins, in any place | |
WIN_GAME |
wins of one game or race | game: unscramble |
WIN_RACES |
race wins | |
PLAY_GLOBAL |
global games solved in time | |
WIN_GLOBAL |
global games finished in a rewarded place | |
FAST_WIN |
chat game wins in seconds or less (races don't count) |
seconds: 5 |
EARN_POINTS |
points earned from games | |
PLAY_EVENT |
game events taken part in |
amount is how many are needed. In name and description, %amount%, %game% and
%seconds% are filled in; in rewards, %player% and %challenge%. Rewards are
reward lines.
The ids (win_3, fast_1...) are saved with each player's progress: keep them to a-z, 0-9,
- and _. Renaming one restarts that challenge's progress. Other plugins can add challenge
types through the API.
/chatgames challenges reset <player> clears a player's progress.
Days in a row on which a player did something, in streaks.yml. Missing a day starts the
streak again from 1, and rewards not claimed by then are lost.
| Streak | Grows on a day the player... |
|---|---|
challenge |
completed every daily challenge |
daily |
won at least one game (or finished a global game in a rewarded place) |
global |
solved at least one global game in time |
Each day the streak grows pays that day's reward, claimed with /chatgames claim:
after-day-7: repeat # repeat: day 7's reward every day after; loop: back to day 1
daily:
enabled: true
name: '&6Daily win streak'
rewards:
1:
- '[consolecmd] give %player% iron_ingot 2'
...
7:
- '[consolecmd] give %player% diamond 2'%player%, %streak% (the name) and %day% are filled in. Days start in the time zone set in
challenges.yml.
/chatgames streaks shows a player's streaks, and
/chatgames streak set <player> <challenge|daily|global> <days> sets one.
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