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Releases: nyirsh/vitals

1.6

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@nyirsh nyirsh released this 29 Oct 17:31
19f6797
  • Added support for http proxies

1.5

1.5

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@nyirsh nyirsh released this 28 Oct 13:33
d34b135
  • Sony's HTTP library is replaced by vitals own full rewrite in every app, game and the system itself
  • Redirected hosts get a higher timeout, in case community servers are slow to answer
  • Added DNS resolution redirection
  • Added the ability to change User-Agent
  • Removed reauth for it is now redundant, the PlayStation Store works with vitals' own HTTP library too!
  • Fixed an issue with the browser that allowed websites with a bad certificate to load in case after a refresh
  • The connection test now checks certificates against badssl.com

1.4

1.4

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@nyirsh nyirsh released this 24 Oct 18:52
d0b7808
  • Added this very same changelog!
  • The installer finds vitals in config.txt wherever you moved its line under *KERNEL, and no longer adds it a second time
  • Uninstalling removes vitals' line from config.txt wherever it is, not only from its own block
  • When installing, reinstalling or updating, it is now possible to choose where to place the line in config.txt
  • The app now shows when the certificates were last updated
  • The connection test saves its log only when you press START
  • UI improvements

1.3

1.3

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@nyirsh nyirsh released this 23 Oct 20:54
96dbcc5
  • Added support for 3.60
  • Added support for custom certificates provided by the user (check README - Custom Certificates)
  • Allow users to install debug modules (they're not as stable, please only use them if you're actually debugging stuff)
  • The test suite now also perform tests against all of redirected hosts as well
  • App now recognizes if you're running outdated modules
  • App now recognizes the version of the modules you're using
  • Overall UI improvements (and the app now respects regional settings too!)

1.2

1.2

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@nyirsh nyirsh released this 22 Oct 21:36
ce4b167
  • Excluded Adrenaline from the plugin to prevent crashes

1.1

1.1

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@nyirsh nyirsh released this 22 Oct 17:35
a32c2e9
  • Fixed a bug that wouldn't allow sandboxed games to read the redirection list
  • reAuth now also make use of the redirection list instead of a hardcoded url, in case Sony decides to change the server hostname again

Tip

Why was reauth hardcoded
Initially, the url for reauth was hardcoded to keep the size of the suprx as small as possible (it was just 0.8Kb).
After careful consideration, I decided to stick to keep parity between all of the modules since it makes thing a lot more straightforward and it made reauth suprx only 1.6Kb, still very very small and it should not cause any problems

1.0

1.0

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@nyirsh nyirsh released this 22 Oct 15:57
4bf5225

This is the initial release. Please read the README.md before doing anything.