Trybe Rig is a Blender add-on that provides a fast and easy 1-click rigging solution. It allows you to quickly rig your characters with just a few clicks, saving you time and effort.
- Fast Rigging: Rig your characters with a single click, making the process quick and efficient.
- Topology Validation: Checks the mesh topology to ensure it matches the expected requirements before rigging.
- Blendshape Support: Add characters as blendshapes to other meshes for creating facial animations or morph targets.
- Cloth Rigging: Rig cloth objects to your character's armature for realistic cloth simulations.
To use the Trybe Rig add-on, follow these steps:
- Download the latest release of the add-on from the GitHub repository.
- Launch Blender and go to
Edit -> Preferences
. - In the Preferences window, click on the "Add-ons" tab.
- Click on the "Install..." button.
- Navigate to the downloaded add-on file and select it.
- Enable the Trybe Rig add-on by checking the checkbox next to its name.
- Click on the "Save Preferences" button to apply the changes.
Once the Trybe Rig add-on is installed and enabled, you can access its functionality through the Blender UI.
- Open the 3D Viewport.
- In the right panel, find the "Trybe" tab.
- Click on the "Rig Character" panel.
- Select a valid mesh object.
- Click on the "Rig Skin" button to rig the character.
- Open the 3D Viewport.
- In the right panel, find the "Trybe" tab.
- Click on the "Add Character as Shape" panel.
- Select the source and target mesh objects.
- Select the main rig armature.
- Click on the "Add as blendshape" button to add the character as a blendshape.
- Open the 3D Viewport.
- In the right panel, find the "Trybe" tab.
- Click on the "Rig Cloth" panel.
- Select the rig armature and the cloth objects.
- Click on the "Rig Cloth" button to rig the cloth objects.
- Blender: 2.80 and above
- Operating System: All
- Author: Theophilus Ogbolu
- Version: 1.3
- Category: Object
For more information or support, please visit the GitHub repository.
This project is licensed under the MIT License.