Skip to content

oblerion/Nullity

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

18 Commits
 
 
 
 
 
 
 
 

Repository files navigation

I don't want to use unity in future, so you can rename,modify,share it.

run demo helloword

1) Create new 3d project

  • Copy Nullity folder in Assets dir
  • Copy SceneTitle.cs in Assets
  • Create void gameobject and attach AssetManager.cs and SceneManager.cs.

2) On AssetManager (editor)

  • add Arial font on list_font

3) run it

Scene example

using nullity;
public class SceneTitle : Scene
{
    Text3D title;
    public SceneTitle() : base("title")
    {
        title = new Text3D("text_title","helloword",25,"Arial",Color.white);
        title.SetPosition(MainCamera.PositionX,MainCamera.PositionY,MainCamera.PositionZ+23);
        title.SetParent(this);
    }
    // call one time when SceneManager.SetScene("title") is call
    public override void Init()
    {

    }

    // call every frame
    public override void Update()
    {

    }
}

Install

just copy Nullity folder in your project.

Nullity

  • lot of class can be userfull for make game without doc of unity.
  • nullity use ServiceLocator.cs internaly
  • for 2D create Canvas2D and use it
  • to do wiki ...

full api

Releases

No releases published

Languages