Update SDLRenderer backend to compile with SDL 2.0.19 #4819
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In SDL 2.0.19 the SDL Renderer function
SDL_RenderGeometryRaw()
was changed from taking anint
pointer for color to anSDL_Color
pointer. Doesn't cause too much of a problem since bytewise they're both RGBA, just need to change the pointer casts and add a preprocessor guard so it won't break for people using SDL 2.0.18 (the latest stable version).