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Can't use occlusion/Depth-API with Unity Play Mode #72

@Aethoen

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@Aethoen

When I activate play mode on v72, the Unity Editor hangs and needs to be killed with task manager.

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It stays on this loading screen indefinitely (waited for ~10 mins), with no errors in the console. This issue did not happen before v72 (as of ~3 weeks ago). I am also unable to build to a Windows program and run, as it crashes immediately with the Quest 3 plugged in.

This issue ONLY occurs with the EnviromentDepthManager enabled or when the DepthAPI is enabled within a custom script. Regular passthrough without occlusion/DepthAPI features works as normal.

I have made no changes to the project since it last worked on v71, but I did update drivers for Meta Quest Link as it requested. I have already tried a fresh project and factory reset my headset, and tried on two different computers. Unity Version: 6000.0.30f1

Edit: the DepthAPI works fine when running on an Android build, but still crashes when run on Windows with Unity Editor. This is with the same build of the game.

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