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A possible thread conflict. #291
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Well, some a lot of crashes and tests to I see that it does when a two or more collisions trigger events when I manipulate a scene tree. This appears to solve in GDScript level
And my game running for minutes without crash ^^ |
oh, you don't really need to call remove_child(self). when deleted by On Mon, Apr 28, 2014 at 2:06 PM, Marcos Augusto Bitetti <
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Sounds fine to me. Very thanks. |
In a scene with a various collision nodes, each node is a instance that call a function in Player node.
My Player collides with two nodes at same time and cause a crashes in the game window and close it, a debugger instance is lose too.
Its issue not occurs in all time, but the little incidence (almost 10%) is worrying.
I hope these info can help.
scene
Node Healt
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