This example app shows how to use Vanilla JavaScript to build an app and add authentication with Okta.
Please read Add Authentication to Your Vanilla JavaScript App in 20 Minutes to see how this app was created.
Prerequisites: Node.js.
Okta has Authentication and User Management APIs that reduce development time with instant-on, scalable user infrastructure. Okta's intuitive API and expert support make it easy for developers to authenticate, manage, and secure users and roles in any application.
To install this example application, run the following commands:
git clone https://github.com/oktadeveloper/okta-vanilla-js-example.git
cd okta-vanilla-js-example
This will get a copy of the project installed locally. To install all of its dependencies and start the app, follow the instructions below.
npm install
node .
Log in to your Okta Developer account (or sign up if you don’t have an account) and navigate to Applications > Add Application. Click Single-Page App, click Next, and give the app a name you’ll remember. Click Done.
Open index.js
and replace {YOUR_OKTA_DOMAIN}
in the following code block.
const oktaJwtVerifier = new OktaJwtVerifier({
issuer: 'https://{YOUR_OKTA_DOMAIN}/oauth2/default'
})
NOTE: The value of {YOUR_OKTA_DOMAIN}
should be something like dev-123456.oktapreview.com
. Make sure you don't include -admin
in the value!
For the client, set the baseUrl
, clientId
, and authParams.issuer
in public/main.js
.
this.signIn = new OktaSignIn({
baseUrl: 'https://{yourOktaDomain}',
clientId: '{clientId}',
redirectUri: 'http://localhost:8080',
authParams: {
issuer: 'https://{yourOktaDomain}/oauth2/default',
pkce: false,
responseType: ['id_token','token']
},
logo: '//placehold.it/200x40?text=Your+Logo',
i18n: {
en: {
'primaryauth.title': 'Sign in to Calorie Tracker'
}
}
})
This example uses the following libraries provided by Okta:
Please post any questions as comments on the blog post, or visit our Okta Developer Forums. You can also email developers@okta.com if would like to create a support ticket.
Apache 2.0, see LICENSE.