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This seems to make transforms work more reliably on chrome (and I assume other browsers) #2

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andyburke
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Since MozTransform, WebkitTransform and -o-transform all seem to take the same format, just set them all.

Then if we need to, set the 'filter' settings.

@onaluf
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onaluf commented Mar 6, 2012

I cannot reproduce this issue... Do you have a reduce test case? Do you experience the problem with the test pages (https://github.com/onaluf/gameQuery/tree/master/tests/human/transformation)?

(ed: corrected the link)

@FostUK
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FostUK commented Mar 8, 2012

Yes both those tests fail on Google Chrome (windows) for me.

@onaluf
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onaluf commented Mar 8, 2012

Ok strange, I'm in the process of installing a few VMs to test gQ on
(I've got a Mac and it runes good there). What version of windows do
you use? (vista, 7, 32/64bit). Is your chrome the last version from
the stable channel or do you use a beta version?

Le 8 mars 2012 à 10:35, FostUK
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a écrit :

Yes both those tests fail on Google Chrome (windows) for me.


Reply to this email directly or view it on GitHub:
#2 (comment)

@FostUK
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FostUK commented Mar 8, 2012

Tested these on Win 7 64 and 32bit.
Latest public Chrome - FAILS
Latest public Safari - FAILS
IE9 - FAILS
Firefox 10 - WORKS

The code change from Andy burke appears to fix all these.

@FostUK
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FostUK commented Mar 14, 2012

I think you can probably close this issue with 0.6. I've been testing the release candidate and the new transform functions seem to work fine on win Firefox and Chrome (sorry, I can't test on safari and IE as my game is broken for other reasons on those browsers)

@onaluf
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onaluf commented Mar 15, 2012

I too couldn't reproduce this on my VM... So I close this but if the problem reappear I'll look into it in more details.

@onaluf onaluf closed this Mar 15, 2012
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3 participants