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@evanpelle evanpelle commented Jul 8, 2025

Description:

Changed top by from absolute => fixed position to fix issue where topbar was not rendered on small screens.

Please complete the following:

  • I have added screenshots for all UI updates
  • I process any text displayed to the user through translateText() and I've added it to the en.json file
  • I have added relevant tests to the test directory
  • I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced
  • I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors

Please put your Discord username so you can be contacted if a bug or regression is found:

evan

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coderabbitai bot commented Jul 8, 2025

Walkthrough

The main container in the GameTopBar component was updated to use CSS fixed positioning instead of absolute, making it stay in place relative to the viewport. No other code or logic was changed.

Changes

File(s) Change Summary
src/client/graphics/layers/GameTopBar.ts Changed container CSS class from absolute to fixed in render() method.

Possibly related PRs

Suggested labels

Bug Fix, UI/UX

Poem

The top bar now is fixed in place,
No matter how you scroll or race.
No more drifting out of view,
It sticks around—like good glue!
A simple tweak, a subtle shift,
The UI gets a little lift.
🖼️✨

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npm error A complete log of this run can be found in: /.npm/_logs/2025-07-08T20_57_23_492Z-debug-0.log


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@evanpelle evanpelle added this to the v24 milestone Jul 8, 2025
@evanpelle evanpelle merged commit 2bec62e into main Jul 8, 2025
9 of 10 checks passed
@evanpelle evanpelle deleted the evan-fix-top-bar-small-screens branch July 8, 2025 20:57
@github-project-automation github-project-automation bot moved this from Triage to Complete in OpenFront Release Management Jul 8, 2025
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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between e65d8a4 and f84872b.

📒 Files selected for processing (1)
  • src/client/graphics/layers/GameTopBar.ts (1 hunks)
🧰 Additional context used
🧠 Learnings (2)
📓 Common learnings
Learnt from: andrewNiziolek
PR: openfrontio/OpenFrontIO#1007
File: resources/lang/de.json:115-115
Timestamp: 2025-06-02T14:27:37.609Z
Learning: For OpenFrontIO project: When localization keys are renamed in language JSON files, the maintainers separate technical changes from translation content updates. They wait for community translators to update the actual translation values rather than attempting to translate in the same PR. This allows technical changes to proceed while ensuring accurate translations from native speakers.
Learnt from: VariableVince
PR: openfrontio/OpenFrontIO#1110
File: src/client/Main.ts:293-295
Timestamp: 2025-06-09T02:20:43.637Z
Learning: In src/client/Main.ts, during game start in the handleJoinLobby callback, UI elements are hidden using direct DOM manipulation with classList.add("hidden") for consistency. This includes modals, buttons, and error divs. The codebase follows this pattern rather than using component APIs for hiding elements during game transitions.
src/client/graphics/layers/GameTopBar.ts (1)
Learnt from: VariableVince
PR: openfrontio/OpenFrontIO#1110
File: src/client/Main.ts:293-295
Timestamp: 2025-06-09T02:20:43.637Z
Learning: In src/client/Main.ts, during game start in the handleJoinLobby callback, UI elements are hidden using direct DOM manipulation with classList.add("hidden") for consistency. This includes modals, buttons, and error divs. The codebase follows this pattern rather than using component APIs for hiding elements during game transitions.

Comment on lines 80 to 83
return html`
<div
class="absolute top-4 left-1/2 transform -translate-x-1/2 flex justify-center items-center p-1 md:px-1.5 lg:px-4 z-[1100]"
class="fixed top-4 left-1/2 transform -translate-x-1/2 flex justify-center items-center p-1 md:px-1.5 lg:px-4 z-[1100]"
>
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🛠️ Refactor suggestion

Ensure consistent positioning for replay view (isAlt)

The default branch now uses fixed positioning (👍 for small-screen stability), but the replay branch above (lines 66-70) is still absolute. That difference will re-introduce the original scrolling bug whenever isAlt === true.

-          class="absolute top-4 left-1/2 transform -translate-x-1/2 flex justify-center items-center p-2"
+          class="fixed top-4 left-1/2 transform -translate-x-1/2 flex justify-center items-center p-2"

Matching both branches keeps behaviour predictable and avoids a second special-case tweak later.

🤖 Prompt for AI Agents
In src/client/graphics/layers/GameTopBar.ts around lines 66 to 83, the replay
view branch (lines 66-70) uses absolute positioning while the default branch
(lines 80-83) uses fixed positioning. To ensure consistent positioning and avoid
scrolling bugs when isAlt is true, change the replay view's container from
absolute to fixed positioning to match the default branch.

@github-project-automation github-project-automation bot moved this from Complete to Development in OpenFront Release Management Jul 8, 2025
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