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2 changes: 1 addition & 1 deletion src/core/configuration/Config.ts
Original file line number Diff line number Diff line change
Expand Up @@ -129,7 +129,7 @@ export interface Config {
defaultDonationAmount(sender: Player): number;
unitInfo(type: UnitType): UnitInfo;
tradeShipGold(dist: number, numPorts: number): Gold;
tradeShipSpawnRate(numberOfPorts: number): number;
tradeShipSpawnRate(numTradeShips: number, numPlayerPorts: number): number;
trainGold(): Gold;
trainSpawnRate(numberOfStations: number): number;
trainStationMinRange(): number;
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34 changes: 17 additions & 17 deletions src/core/configuration/DefaultConfig.ts
Original file line number Diff line number Diff line change
Expand Up @@ -342,28 +342,28 @@ export class DefaultConfig implements Config {
}

tradeShipGold(dist: number, numPorts: number): Gold {
const baseGold = Math.floor(50000 + 100 * dist);
const basePortBonus = 0.25;
const diminishingFactor = 0.9;
const baseGold = 25000 + 100 * dist;
const portBonus = 1 + 0.5 * Math.sqrt(numPorts - 1);
return BigInt(Math.floor(portBonus * baseGold));
}

let totalMultiplier = 1;
for (let i = 0; i < numPorts; i++) {
totalMultiplier += basePortBonus * Math.pow(diminishingFactor, i);
tradeShipSpawnRate(numTradeShips: number, numPlayerPorts: number): number {
if (numTradeShips >= 150) {
return 1_000_000;
}
const baseSpawnRate = Math.floor(Math.pow(numTradeShips, 0.7) + 10);

return BigInt(Math.floor(baseGold * totalMultiplier));
const multiplier = (10 * numPlayerPorts ** 0.5 + numPlayerPorts) / 10;
return Math.floor(baseSpawnRate * multiplier);
}

// Chance to spawn a trade ship in one second,
tradeShipSpawnRate(numTradeShips: number): number {
if (numTradeShips < 20) {
return 5;
}
if (numTradeShips <= 150) {
const additional = numTradeShips - 20;
return Math.floor(Math.pow(additional, 0.85) + 5);
}
return 1_000_000;
expectedTradeShipSpawnRate(
numTradeShips: number,
numPlayerPorts: number,
): number {
const spawnRate = this.tradeShipSpawnRate(numTradeShips, numPlayerPorts);
const expectedSpawn = numPlayerPorts * (1 / spawnRate);
return expectedSpawn;
}

unitInfo(type: UnitType): UnitInfo {
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5 changes: 4 additions & 1 deletion src/core/execution/PortExecution.ts
Original file line number Diff line number Diff line change
Expand Up @@ -78,7 +78,10 @@ export class PortExecution implements Execution {

shouldSpawnTradeShip(): boolean {
const numTradeShips = this.mg.unitCount(UnitType.TradeShip);
const spawnRate = this.mg.config().tradeShipSpawnRate(numTradeShips);
const numPlayerPorts = this.player.unitCount(UnitType.Port);
const spawnRate = this.mg
.config()
.tradeShipSpawnRate(numTradeShips, numPlayerPorts);
for (let i = 0; i < this.port!.level(); i++) {
if (this.random.chance(spawnRate)) {
return true;
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