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Feature request: In-game-map-downloads #2032
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on content.open-ra.org, if map is malicious or abuses anything, any signed in user can click on |
I second this proposal, wholeheartedly! |
@ihptru good to see you've got some abuse control stuff in there now. I'm happy to add support for this now. |
I still do not like the idea of this (I mean using the content site which can't be simply replaced). I'll keep thinking what can be done to get around it. |
if the API is kept simple, it should be possible to reimplement it anywhere without much effort if it comes to that. We can retarget the deployed clients via DNS. To that end, can you avoid having .php warts in it? |
For those who want to fix this: to download map: http://content.open-ra.org/api/map_data.php?load=INSERT_MAP_HASH_HERE&direct and you will need to save map somewhere: "{1}maps{0}{2}{0}{3}".F(Path.DirectorySeparatorChar, Platform.SupportDir, mod, filename) oh ye and in result you will need update Dictionary of maps in modData Have fun |
(edited) Currently it seems like the game won't recognize .oramap files that are in subdirectories. |
Yes, we could do that, and it's probably the right thing to do. On Sun, Mar 3, 2013 at 9:24 PM, Igor Popov notifications@github.com wrote:
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maps are saved into support dir aka (in linux) ~/.openra/maps//.oramapwhich should be alright |
fixed in #2823 |
To give map creators the ability to quickly test fresh maps and to enable game hosts to quickly add new maps I want a feature to download OpenRA-Maps directly from inside the game-lobby.
These maps might be hosted on the content website http://content.open-ra.org and on that website there could be features like flagging malicious map files etc.
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