Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

RA2 still crashing when loading mod. #68

Closed
FluffyFluffBall opened this issue Jan 21, 2016 · 8 comments
Closed

RA2 still crashing when loading mod. #68

FluffyFluffBall opened this issue Jan 21, 2016 · 8 comments
Labels

Comments

@FluffyFluffBall
Copy link

After getting past one error, I get to this error.

Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type System.IO.FileNotFoundException: Could not load file or assembly 'file:///C:\Users\Welsh\Desktop\OpenRA-bleed\mods\ra2\OpenRA.Mods.RA2.dll' or one of its dependencies. The system cannot find the file specified.
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at OpenRA.ModData.<.ctor>b__0(String path) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\ModData.cs:line 48
at System.Linq.Enumerable.WhereSelectArrayIterator2.MoveNext() at System.Linq.Enumerable.<ConcatIterator>d__581.MoveNext()
at System.Linq.Enumerable.d__162.MoveNext() at System.Linq.Buffer1..ctor(IEnumerable1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable1 source)
at OpenRA.ObjectCreator..ctor(IEnumerable`1 sourceAssemblies) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\ObjectCreator.cs:line 29
at OpenRA.ModData..ctor(String mod, Boolean useLoadScreen) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\ModData.cs:line 49
at OpenRA.Game.InitializeMod(String mod, Arguments args) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Game.cs:line 342
at OpenRA.Mods.Common.Widgets.Logic.ModBrowserLogic.<>c__DisplayClass28.b__26()
at OpenRA.Primitives.ActionQueue.PerformActions(Int32 currentTime) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Primitives\ActionQueue.cs:line 52
at OpenRA.Game.LogicTick() in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Game.cs:line 574
at OpenRA.Game.Loop() in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Game.cs:line 709
at OpenRA.Game.Run() in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Game.cs:line 749
at OpenRA.Program.Run(String[] args) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Support\Program.cs:line 117
at OpenRA.Program.Main(String[] args) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Support\Program.cs:line 39

@penev92
Copy link
Member

penev92 commented Jan 21, 2016

I'm almost certain that this is now listed in the README after there were 5 such reports over the last 2 weeks.

@FluffyFluffBall
Copy link
Author

I can't find anything relating to this, I may just be blind.

@penev92
Copy link
Member

penev92 commented Jan 21, 2016

See #31

@abcdefg30
Copy link
Member

You need to compile the OpenRA.Mods.RA2.dll.

@FluffyFluffBall
Copy link
Author

Okay, now I have this issue after my attempt at compiling.

Mod Chooser Mod at Version {DEV_VERSION}
Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary2.get_Item(TKey key) at OpenRA.Game.IsModInstalled(String modId) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Game.cs:line 296 at OpenRA.Exts.GetOrAdd[K,V](Dictionary2 d, K k, Func2 createFn) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Exts.cs:line 130 at OpenRA.Primitives.Cache2.get_Item(T key) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Primitives\Cache.cs:line 35
at OpenRA.Mods.Common.Widgets.Logic.ModBrowserLogic.SelectMod(ModMetadata mod)
at OpenRA.Mods.Common.Widgets.Logic.ModBrowserLogic.<>c__DisplayClass20.b__1b()
at OpenRA.Mods.Common.Widgets.ButtonWidget.<.ctor>b__29(MouseInput mi)
at OpenRA.Mods.Common.Widgets.ButtonWidget.HandleMouseInput(MouseInput mi)
at OpenRA.Widgets.Widget.HandleMouseInputOuter(MouseInput mi) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Widgets\Widget.cs:line 369
at OpenRA.Widgets.Ui.HandleInput(MouseInput mi) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Widgets\Widget.cs:line 87
at OpenRA.DefaultInputHandler.<>c__DisplayClass7.b__6() in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Input\InputHandler.cs:line 49
at OpenRA.Sync.CheckSyncUnchanged[T](World world, Func`1 fn) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Sync.cs:line 178
at OpenRA.DefaultInputHandler.OnMouseInput(MouseInput input) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Input\InputHandler.cs:line 49
at OpenRA.Platforms.Default.Sdl2Input.PumpInput(IInputHandler inputHandler) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Platforms.Default\Sdl2Input.cs:line 106
at OpenRA.Platforms.Default.Sdl2GraphicsDevice.PumpInput(IInputHandler inputHandler) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Platforms.Default\Sdl2GraphicsDevice.cs:line 353
at OpenRA.Renderer.EndFrame(IInputHandler inputHandler) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Renderer.cs:line 156
at OpenRA.Game.RenderTick() in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Game.cs:line 621
at OpenRA.Game.Loop() in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Game.cs:line 731
at OpenRA.Game.Run() in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Game.cs:line 749
at OpenRA.Program.Run(String[] args) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Support\Program.cs:line 117
at OpenRA.Program.Main(String[] args) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Support\Program.cs:line 39

@Mailaender Mailaender added Question and removed Crash labels Jan 23, 2016
@Mailaender
Copy link
Member

You are probably not on the latest revision of https://github.com/OpenRA/OpenRA/tree/bleed

@FluffyFluffBall
Copy link
Author

I'm currently running the latest and it still happens.

@Mailaender
Copy link
Member

Can't reproduce. Stick to https://github.com/OpenRA/ra2/wiki#installation

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

4 participants