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Mac osx installation options #26
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@chrisdembia Summary of our discussion before break so it doesn't fall thru the cracks. |
As for installing command line tools, I like what PyCharm does. The first time you launch the app, you get a pop up window asking you to set some settings, one of which is if you'd like to "Install Command Line Tools". They also tell you that you can do it later from a drop down menu. They put a symlink in /usr/local/bin. I like this option. |
I like this option as well. It's a familiar motif for power OS X users and Linux users. |
Cool. |
@aymanhab do you have some time just before the dev meeting for us two to discuss what feedback we should get? |
@chrisdembia Sure. Will plan for it. Do you have a specific time in mind? |
Maybe like 10:40am? |
Sure, sounds good. On Wed, Mar 30, 2016 at 3:44 PM, Christopher Dembia <
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I was thinking about whether we should have an installer or simply a zip that contains a .app. I am leaning towards having an installer. The reason is that we are thinking of having a number of folders adjacent to the
It is unnatural to tell users to move "OpenSim 4.0" into "/Applications" (since it is not only a .app). The installer could also handle copying models to ~/Documents/OpenSim 4.0 (or any other user-selected location) and symlinking opensim-cmd to /usr/local/bin/opensim-cmd. By the way, I think it would be good if the app folder name could contain the version number. This matches our behavior on Windows, and would allow people to easily have multiple versions of OpenSim (which I think is a common scenario). |
Not sure if .dmg (which is the format used to install netbeans) count as installer or not, it creates a folder with an app inside it. The resulting application is well behaving on osx AFAIK and doesn't need users to copy or move anything (of course in their case it's just app but keep in mind that app users are our main target clients on osx) |
.dmg is the simple installer option while .pkg is the flexible installer option. .dmg are really easy to make because they are basically just a directory and file structure. This usually means easy for developer, harder for user. .pkg allow you to install with a gui and run preflight and postflight scripts more easily. For example, .pkg would allow you to present a a gui where the user sees and acknowledges a software license and chooses wether they want to setup command line tools, then run a script to install files or simlinks to /usr/local/bin. |
Wonderful to hear from you @msdemers Thanks for the very helpful info (from inside the 🍎 ) Cheers. |
If we decide we need additional tools to help create the PKG or DMG, we could buy DropDMG or something like that. |
I've attached a zip of icon files that may be useful. |
Based on the first of the links above, I was able to write a simple script to generate a pkg:
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@chrisdembia @aymanhab Can we close this issue? |
There are still questions/issues related to the unchecked boxes above, so let's keep it open unless @chrisdembia opens separate issues based on feedback of current installations on osx |
Alternate solution is to change rpath for nbexec to point to the dynamic libraries.[ ] setting path to get command line utils on osxmoved to [Mac] Help users create symlink to OpenSim's bin dir #356[ ] mac has a suggestion for plugins placement (Contents/Plugins) will have to see if it works for our users or is too deep.moved to Mac users need a way to access/load plugins in the GUI #357[ ] Is there a place to plug introductory video on first launch?[ ] We need to decide if assets are kept read only or hidden from users and they need to make a copy to modify Scripts, should they go with assets or into sdk folder along with API programs?moved to Where should models, geometry, and other assets be installed? #358The text was updated successfully, but these errors were encountered: