・Add Many Cfg You Like Depend Map Name to Execute Per Map Inside csgo/cfg/Map-Configs/
・Prefix (
aim_.cfg
) will execute on any map start withaim_
・if plugin cannot find (
aim_.cfg
) will start search config name (aim_deagle_.cfg
)・if plugin cannot find (
aim_deagle_.cfg
) will start search full map name config (aim_deagle_lego.cfg
)・if plugin cannot find (
aim_deagle_lego.cfg
) will execute (_default_.cfg
)
・Prefix (
f_aim_.cfg
) will execute on any map start withaim_
・if plugin cannot find (
f_aim_.cfg
) will start search config name (f_aim_deagle_.cfg
)・if plugin cannot find (
f_aim_deagle_.cfg
) will start search full map name config (f_aim_deagle_lego.cfg
)
Note
Note: If you like to invert the search path enable InvertPathMode
Caution
Config Located In ..\addons\counterstrikesharp\plugins\Map-Configs-GoldKingZ\config\config.json
{
//Remove Maps Custom Commands
"RemoveMapCommands": true,
//Plugin Find Route Configs In csgo/cfg/Map-Configs-Prefix/
//----------------------------------------------------------------
//false: aim_.cfg ==> aim_deagle_.cfg ==> aim_deagle_lego.cfg ==> _default_.cfg
//true: aim_deagle_lego.cfg ==> aim_deagle_.cfg ==> aim_.cfg ==> _default_.cfg
"InvertPathMode": false,
//-----------------------------------------------------------------------------------------
//-----------Event Calls Path-----------//
//-------------------------------------//
//OnMapStart: Will Be Called On Map Start 1 Time Only
//OnWarmupStart: Will Be Called On WarmUp Only
//OnRoundStart: Will Be Called On Every Round Start Include WarmUp
//OnMatchStart: Will Be Called On Match Started (Round 1) 1 Time Only
//OnPlayerSpawn: Will Be Called On Every Player Spawn
//-------------------------------------//
//This On Normal Cfg example de_.cfg or de_dust2.cfg or _default_.cfg
"ExecMode": "OnMapStart,OnWarmupStart,OnRoundStart,OnMatchStart",
//How Many Time You Want ExecMode To Be Exec (More = Better To Override)
"ExecXTimes": 3,
//-----------------------------------------------------------------------------------------
//This On Force Cfg example f_de_.cfg or f_de_dust2.cfg
"ForceExecMode": "OnPlayerSpawn",
//How Many Time You Want ForceExecMode To Be Exec (More = Better To Override)
"ForceExecXTimes": 1,
//-----------------------------------------------------------------------------------------
//Enable Error Debug Logs Located In ..\addons\counterstrikesharp\plugins\Map-Configs-GoldKingZ\ErrorLogs\
"EnableErrorLogChecker": false,
}
(1.0.6)
-Rework Prefix Plugin
-Fix Some Bugs
-Fix EnableErrorLogChecker
-Added RemoveMapCommands
(1.0.5)
-Fix Some Bugs
-Rework Prefix Plugin
-Added InvertPathMode
-Added More prefix
(1.0.4)
-Fix Some Bugs
-Rework Prefix Plugin
-Added "ExecMode"
-Added "ExecXTimes"
-Added "ForceExecMode"
-Added "ForceExecXTimes"
(1.0.3)
-Fix Some Bugs
-Fix Warmup Not Execute cfg
(1.0.2)
-Fix Some Bugs
-Remove "ConVarEnforcer"
-Now Cfg will Override Any Map
(1.0.1)
-Fix Some Bugs
(1.0.0)
-Initial Release
If this project help you reduce time to develop, you can give me a cup of coffee :)