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Iron's Botany v1.3.2
Iron's Botany v1.3.2 — Server Crash Fix, VFX Overhaul & Stability
Critical Fixes
- Dedicated server crash fixed —
Level.addParticle()was called in server-side code in two entity classes, crashing dedicated servers - Memory leak in GaiaSpellTrials fixed — Static trial data map was never cleaned up, causing unbounded growth on long-running servers
- Botanical Focus and Ring can now be equipped — Missing Curios slot tags prevented equipping
Bug Fixes
- Null safety added to all
FlowerAura.appliesTo()implementations ManaSpreader.commitRedirection()wrapped in try-catch for Botania API version safetySpellRegistry.getSpell()results now null-checked againstSpellRegistry.none()- SparkSwarm particle throttled to every other tick for better FPS with multiple swarms
Visual Overhaul
- All 3 particle classes rewritten with distinct animations, color gradients, easing, and rotation
- 12 custom particle textures (soft glows, star sparks, petal silhouettes) replacing vanilla sprites
- Entity renderers upgraded with fullbright, dual-layer glow, pulsing animation, and orbital sparks
- Projectile trail replaced with smooth interpolated chain with spiral offset
- Vanilla particles replaced with custom types across all entities, spells, handlers, and channels
Improved
- Event priority ordering documented between FlowerShield and ArmorSetBonus handlers
- Orphaned
scroll_botanicalresources removed - Botania API typo in
getManaAccesories()documented
Full changelog: See CHANGELOG.md