Sublime Text plugin for live-coding GLSL Shaders using glslViewer ( MACOS X and Linux only).
-
Install glslViewer. By default it will be installed on
/usr/local/bin
if that's not the case edit it theglslViewer.sublime-settings
file once you finish this steps. -
You can choose to install the plugin it self with Package Control or by cloning this repository on you
Packages
Folder. For example:
cd ~/Library/Application Support/Sublime Text 2/Packages/
git clone https://github.com/patriciogonzalezvivo/sublime-glslViewer.git
Every time you open a .frag
or .fs
file it will render it through glslViewer
which will reload the shader every time you save it.
If the shader contain any uniform sampler2D
, a input label will apear down your Sublime Windows where you can enter the absolute or relative path to the image you want to load.
Also if you have a .vert
file and/or 3D model (.ply
or .obj
) with the same name it will open them automatically.
This plugin adds a GLSL Build System to re lunch glslViewer
by pressing Ctr
+b
and also adds a command to "create a new fragment shader template for glslViewer" you can use to start working on a new shader.
This plugin plays really well with this two other plugins:
glslViewer and this plugin was created and maintained by Patricio Gonzalez Vivo: github | twitter | website