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How a qualified speaker is shown. A game shows PLAYER (V.O.) as the display name and the qualifier
together, through the project's Speaker pattern ({name} ({qualifier})), now under Project Settings ▸
Qualifiers. To label one character's version differently, expand the character on the Cast tab and type in
its Shown with V.O. field ("Your thoughts"); a field appears for each qualifier that character's lines
use, and one whose lines are gone is marked so you can clear it. Translators get the pattern and these labels
with the display names, and the Play window shows what the game will.
Fixed
Changing a display name or a qualifier's name in Project Settings now marks its translations stale. So
do changes to the speaker pattern and a character's own speaker label: each shows as stale on the next
localisation export, as a changed line does, so translators know to check it. Changing a qualifier's Game ID
alone doesn't, since the text is the same.