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Patterpad 0.32.0

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@github-actions github-actions released this 18 Oct 12:36
· 120 commits to main since this release

Added

  • Game data takes Flags and Quality. Project Settings ▸ Game Data offers the family's seven field types,
    with a quality's stages declared in order. A stage renamed in place carries every node's value that names it,
    in the same save. In the inspector a quality value shows as its ladder, the current stage marked; unset, it
    says what it falls back to, "default (x)", and a click clears an override.
  • Game data values are checked. A value that doesn't fit its field shows in the problems bar, and one left
    on a deleted stage offers the stages to choose from.
  • A blank default names its fallback: "default (False)", "default (calm)", "default (first stage)" on every
    property and field list, from the shared shell. A default is optional, and the type's holds.

Changed

  • World properties take the shell's one type list, and a reorder of a quality's stages says how many gates it
    changes in the family's one wording.
  • Play runs on Patterplay 0.28.0: a save holding a stage or value its scene no longer has goes back to the
    default as it loads, with a warning, instead of reaching the first gate that orders it.