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Game data takes Flags and Quality. Project Settings ▸ Game Data offers the family's seven field types,
with a quality's stages declared in order. A stage renamed in place carries every node's value that names it,
in the same save. In the inspector a quality value shows as its ladder, the current stage marked; unset, it
says what it falls back to, "default (x)", and a click clears an override.
Game data values are checked. A value that doesn't fit its field shows in the problems bar, and one left
on a deleted stage offers the stages to choose from.
A blank default names its fallback: "default (False)", "default (calm)", "default (first stage)" on every
property and field list, from the shared shell. A default is optional, and the type's holds.
Changed
World properties take the shell's one type list, and a reorder of a quality's stages says how many gates it
changes in the family's one wording.
Play runs on Patterplay 0.28.0: a save holding a stage or value its scene no longer has goes back to the
default as it loads, with a warning, instead of reaching the first gate that orders it.