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Clicking a Game Data list value no longer deletes the first value in the list (#44, thanks @jlafos). Clicking anywhere on a values row except a chip's own ✕ removed the FIRST value, however
many values there were and wherever you clicked. It was not an off-by-one: the caption wrapped the
editor in a <label>, a label with no for forwards clicks to the first labelable thing inside it,
and buttons count - so every click on the row's dead space pressed the first chip's remove button.
The click never reached the chip you aimed at. Captions now point at the field they caption and
never at a button, which also fixes the same behaviour in the Properties and World Properties value
editors, where it was equally present and simply had not been reported.
Changed
The "not the same project" warning now names the project ids. Merging a returned Patterpack
told you the two packs and your project disagreed, but not which of the two files you picked was
the odd one out, which is the only part you can act on. It now quotes all three ids. Wording
matched to Storyletter's, so the two editors say the same thing.