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Added link to collidergen
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peci1 authored Feb 3, 2024
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Expand Up @@ -84,9 +84,8 @@ spheres and cylinders (which are fast to process), or you can use **convex**
meshes (these are much worse performance-wise). If you pass a non-convex mesh,
its convex hull will be used for the tests. Don't forget that each link
can have multiple `<collision>` tags. If you do not have time to convert your
meshes to the basic shapes (there is probably no good tool for it :(, just trial
and error with restarting RViz), try to at least reduce the number of triangles
in your meshes. You can use your high-quality meshes in `<visual>` tags.
meshes to the basic shapes, try to at least reduce the number of triangles
in your meshes. You can use your high-quality meshes in `<visual>` tags. To simplify your model to primitive shapes, you can either manually edit the URDF, or you can utilize [ColliderGen](https://github.com/cole-bsmr/collidergen).

#### Model inflation

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