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Test build: test-462-arc-2

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@github-actions github-actions released this 29 Oct 21:23

Warning

This is an in-development test build, not meant for general use. It exists so the people in the linked issue can test a fix and give feedback, and it may have bugs that the regular release doesn't. If you aren't taking part in testing this build on that issue, please use the latest release instead.

This test build is for #462: the GPU crash ("device lost") on Intel Arc in the overworld. It tries a fix for the lit shaders that use the light-tile program: they now drop hidden pixels at the end of the shader instead of inside their light loop. Lighting should look the same as normal. It is Beta 5.4 plus this fix; if it offers to update to Beta 5.4, skip that while you test, since 5.4 doesn't have the fix yet.

On Windows, unzip it into a new folder and keep your normal install as it is. Set up your game files from the start screen as before. The first start prepares shaders for longer than usual.

What to try (walk around the Field and the forest, and attach lasrecomp.log if it crashes):

  • Run 1: no extra line in larecomp.ini. This is the fix. Play as long as you can.
  • Only if run 1 crashes: try each of these lines in larecomp.ini, one at a time: diagnostic = fix_stack, diagnostic = fix_nofall, diagnostic = fix_gfast. Each one turns the run 1 fix off and tries a different one.

Built from 3e24a2f.

File sha256
LAS.Recomp-test-462-arc-2-linux-aarch64.AppImage 61445cff1e29b2827135275baced2e4094bfdcac342c16bfd69decb7d9229fce
LAS.Recomp-test-462-arc-2-linux-x86_64.AppImage 95ff78aa1f84662761270d3abe790a0e859b0578dcb40a38ddcea4e61ec79e63
LAS.Recomp-test-462-arc-2-macOS.dmg 04f7e716459179cf0fbbf1af6d614a696a0c14e9036cdc90457ebee74e45f329
LAS.Recomp-test-462-arc-2-windows.zip 3ef66bf876c5d655459f1bbbb51b1dadcbd839b03df545e53c269e501b86d34c