Skip to content

pentamania/speet

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

6 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

speet.js: Dynamic Spritesheet Generator for web

Minimum module to create spritesheet dynamically.
Currently, it is mostly for creating pixi.js spritesheet.

Install

npm install speet

Usage

Sample

Basic

Traditional browser style

<script src="path/to/speet.js"></script>
<script>
const imageList = {
  player: "./assets/player.png",
  enemy: "./assets/enemy.png",
}

speet.generate(imageList)
.then((ss)=> {
  console.log(ss.data); // json of sprite frame data
  document.body.appendChild(ss.image);
})
</script>

Modern ES style

import {generate} from "speet";

const imageList = {
  player: "./assets/player.png",
  enemy: "./assets/enemy.png",
};

(async ()=> {
  const { image: ssImage, data: ssData } = await generate(imageList)
  console.log(ssData); // json of sprite frame data
  document.body.appendChild(ssImage);
})();

Combination with pixi.js

import {generate} from "speet";
function createPixiSpriteSheet(image, dataJson) {
  return new Promise((resolve)=> {
    const baseTexture = PIXI.BaseTexture.from(image);
    const ss = new PIXI.Spritesheet(baseTexture, dataJson);
    ss.parse(()=> resolve(ss))
  })
}

const imageList = {
  player: "./assets/player.png",
  enemy: "./assets/enemy.png",
};

(async ()=> {
  // pixi app
  const app = new PIXI.Application();
  document.body.appendChild(app.view);
  const interaction = app.renderer.plugins.interaction;

  // Create pixi spritesheet
  const baseSS = await speet.generate(imageList, { forcePOT: true });
  const pixiSS = await createPixiSpriteSheet(baseSS.image, baseSS.data);

  // Add sprite using spritesheet
  const spr = new PIXI.Sprite(pixiSS.textures["player"]);
  app.stage.addChild(spr);
  interaction.on('pointerdown', (e) => {
    spr.position.set(e.data.global.x, e.data.global.y)
  });
})();

Setting options

(async ()=> {
  const ss = await speet.generate(imageList, {
    padding: 4,
    border: 4,
    forcePOT: true,
    formatter: (sprites) => {
      return sprites.map((s)=> {
        return {
          x: s.x,
          y: s.y,
          w: s.width,
          h: s.height,
        }
      })
    }
  });
  
  console.log(ss.data); // array of objects with x, y, w, h property
})();
Name Type Description Default
padding number Sets padding between sprites. 2
border number Sets border padding at the edges of spritesheet. 0
forcePOT boolean Force spritesheet size to be power of two (e.g. 512x512). This option is for optimization of GPU-powered graphic system (mostly WebGL). false
formatter function Sets your own formatting function for spritesheet data json. undefined

Misc

Supported types of image

Instead of image path string, you can also pass dataURI string, HTMLImageElement, or HTMLCanvasElement.

function createCanvasRect(w, h) {
  const canvas = document.createElement('canvas');
  const ctx = canvas.getContext('2d');
  canvas.width = w;
  canvas.height = h;
  ctx.fillStyle = "#D93788";
  ctx.fillRect(0, 0, w, h);
  return canvas;
}

const imageList = {
  eggplant: "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADcAAAAtCAMAAAA9SAOJAAAAYFBMVEUAAAAiIDRFKDxmOTGPVjvfcSbZoGbuw5r78jaZ5VBqvjA3lG5LaS9SSyQyPDk/P3QwYIJbbuFjm/9fzeTL2/z///+brbeEfodpampZVlJ2QoqsMjLZV2PXe7qPl0qKbzD7Y7zPAAAAIHRSTlMA/////////////////////////////////////////5KarXYAAACqSURBVEiJ7dOxDsMgDEVRZhg8ZXn//6F1qFAqgm2eo3bqDVOUI1tCKeXfs2prv3W15sbpk2LnybBOM+N4V6EEtGutO4XkPOBktMOIu3pcJRnhgITDHPu9JpFbIWW+W6PImUqZBOw49Gj7DrYTx9lLdha5ecPBxF/TdPyaknOPGOvkYowL2cqJxGx28hkcVywUsGKgt/J+2OW88WrL3XOYB11mykgt7R76ei8wAEus0oBkTgAAAABJRU5ErkJggg=="
  canvasRect: createCanvasRect(128, 128),
}

speet.generate(imageList)

Other

Sprite packing algorithm is inspired by bertrand_a's idea.

About

Dynamic spritesheet generator for web

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published