@@ -411,7 +411,7 @@ By default, C<uniname> tries to find the Unicode name associated with that
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character, returning a code point label (see
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L < UAX#44|http://www.unicode.org/reports/tr44/tr44-12.html#Code_Point_Labels > and
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section 4.8 of the Standard). This is nearly identical to accessing the C < Name >
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- property from the C < uniprops > hash , except that the hash holds an empty string
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+ property from the C < uniprops > list , except that the list holds an empty string
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for undefined names.
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uninames("A\x[00]¶\x[2028,80]")
@@ -426,7 +426,7 @@ The C<:one> adverb instead tries to find the Unicode 1.0 name associated with
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the character (this would most often be useful with getting a proper name for
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control codes). If there is no Unicode 1.0 name associated with the character, a
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code point label is returned. This is similar to the C < Unicode_1_Name > property
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- of the C < uniprops > hash , except that the hash holds an empty string for
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+ of the C < uniprops > list , except that the list holds an empty string for
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undefined Unicode 1.0 names.
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uninames("A\x[00]¶\x[2028,80]", :one)
@@ -474,12 +474,12 @@ name.
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The definition of "graphic" and "format" characters is covered in Section 2.4,
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Table 2-3 of the current Unicode Standard.
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- This command does not deal with name aliases; use the C < Name_Alias > property
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- from the C < uniprops > hash .
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+ This command does not deal with name aliases; get the C < Name_Alias > property
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+ from C < uniprop > .
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If a strict adherence to the values in those properties is desired (i.e. return
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null strings instead of code-point labels), the C < Name > and C < Unicode_1_Name >
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- properties of the C < uniprops > hash may be used.
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+ properties my be used.
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= head2 Numeric Value
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