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@github-actions github-actions released this 03 Nov 03:06
0b69b5f
  • Saved cheats and patches are applied the moment a game starts (For #627). Some patches only
    work if they are in place before the game reads the setting they change, which it does once in
    its first seconds: Red Dead Redemption 2's "Unlock FPS" patch is one. The helper used to look
    for a running game every 3 seconds, so it wrote such a patch 3 to 9 seconds in: it read back as
    applied and did nothing. Now the helper hears the game start and, for its first minute, tries
    the cheats still waiting for the game's code every few milliseconds, so they land as soon as the
    code is there. With the engine on and no game running, it also looks for a game every half
    second, in case it missed a start.
  • A cheat that landed late says so. When a saved cheat was applied more than about 3 seconds
    after the game started, or after a start the helper didn't see (it was sent while the game was
    already running, or the engine was turned on mid-game), the line under its switch says "Applied
    N s after the game started — if it has no effect, restart the game with it on." In the apps and
    on Minion's Cheats page.
  • Timings in the helper's log, for a bug report: when the game started, when its eboot.bin
    loaded, each cheat's waits, and "applied 180 ms after launch (code ready at 150 ms)".
  • A PS4 game's DLC is no longer listed as a second copy of the game. For #638. Some DLC
    packages, mostly the small ones that only unlock something already in the game, have no
    data of their own, and the library did not recognise that kind of package, so it counted it
    as the game itself and marked the game as a duplicate. These are now recognised as DLC, a
    package's own "this is DLC" note is believed even when its header says otherwise, and two
    items only count as the same game stored twice when they are the same release (the same
    content ID): a game and its DLC, or two DLCs, never are. Libraries are re-read once, so
    games marked as duplicates by mistake are cleared on the next scan.
  • Remote Play keeps showing while you use other screens, and over other apps on Android (For
    #637).
    Leave Play while a stream runs and the picture stays in a small mini player in a
    corner of the app, on the desktop, phone and tablet apps and in the browser: drag it to any
    corner (remembered), tap it to go back, mute it, or hide it with ×. The controller and keyboard
    still play only while Play is in front, so they work the app's menus elsewhere. In the Android
    app, going to the home screen while you play shrinks the stream into Android's
    picture-in-picture window, which floats over other apps with its sound; tap it to come back.
    Both can be turned off in Play › Settings › Session.
  • Remote Play sound the browser held back starts on the next click or key. A session that
    did not start right after a click (a launch that first woke the console or started the game)
    could play no sound at all, the stats reading "sound 0 ms": the browser holds sound back
    until you click. Now any click or key in the app starts it, also when the browser stops it
    later, and the picture shows a Turn on sound button meanwhile.