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XML game patches, without CheatRunner (#527). Cheats now also takes game patches in the
PS-Game-Patch .xml format (the one GoldHEN, etaHEN and CheatRunner read): 60 fps unlocks,
resolution and debug-menu patches and the like.
Find them in the cheat browser under PS-Game-Patch: the latest release of the repo, one
file per game. They download to /data/ps5upload/cheats/xml/, or import your own <TITLE ID>.xml with Import.
Patches you already have for other tools show up too, from /data/cheatrunner/patches/xml
and xml_prospero, /data/elf-arsenal/patches/xml and /data/GoldHEN/patches/xml. The app
only reads those folders; removing a game's cheats never deletes from them.
Each patch in a file is its own switch, off until you turn it on, and turned back on when
the game starts again. A patch only goes on for the game version and executable it was
made for; one for another version is marked and refused. Pattern-scan (mask) patches
and mask_jump32 detours are supported. As with cheats, a patch is written whole or not
at all, and only into the game's own code.
Minion: back up saves to a USB drive (#528). With a USB drive plugged in, Saves offers Backups on: Internal drive / USB drive. Backups, the list of them, Restore and Delete
follow the place you pick, so a stick can carry backups off the console and back; you still
pick which backup to restore. The save a restore replaces is always kept on the internal
drive.
Tests: the AVA1 transfer tests no longer fail now and then on a loaded CI runner
(their 500 ms timeouts were meant for the dead-connection tests only).
Tests: the browser tests follow 8.7.0's new screen names (Activity & Logs, Send to PS5,
Workshop); four of them were waiting on the old ones.