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v9.11.0
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Per-game controls in Remote Play. The Game panel's new Controls tab sets the running
game's own controls, kept per game on this device and switched by themselves with the game:
turbo on any face button, shoulder, trigger or arrow (2–30 presses a second while held),
mouse aim (with the pointer captured, the mouse moves the right stick, left click is R2 and
right click L2; sensitivity and invert), and macros (a key plays a few presses in a row;
pressing one of its buttons yourself stops it). -
Picture tools in Remote Play. Remote Play › Settings › Picture: sharpen, brightness,
contrast, colour, Crop to 21:9 (cuts the black bars off a game made for ultrawide screens)
and Sharp pixels (hard-edged scaling for retro games). They apply at once, on the GPU, and
screenshots and replays show them; with all of them off the picture is drawn exactly as before.
A device that cannot keep up, or has no WebGL 2, gets the plain picture back with a notice. -
Watch party in Remote Play. The phone panel on the stream's bar now has a second code,
To watch: anyone on your network scans it and watches the stream on a phone, tablet or
computer browser, with sound after a tap (up to four). Watchers only watch until you press
Hand the controller next to one of them; Take the controller back returns it. Each
watcher gets its own copy of the stream, so on a busy network fewer watchers keep your own
picture smooth. -
Remote Play screenshots and clips go to Photos on a phone. The iPhone and iPad app adds them
to Photos (it asks once, for adding only), the Android app to the gallery's PS5Upload album, and
a phone's browser offers Save to Photos (the share sheet's Save Image / Save Video) or a
plain download. Remote Play › Settings › Save screenshots and clips to Photos turns it off;
if Photos access is refused, they still save to Downloads and the app says so. -
Fixed: an SFTP or FTP server's start folder outside your home folder said "No such file".
Paths were taken as inside the folder the server signs you in to, so/mnt/gameswas looked
for as/home/you/mnt/games, and nothing above home could be browsed, even as root. New SFTP
and FTP servers now use the server's own paths (Browse the whole server, on by default)
and open in your home folder when no start folder is given. A server saved before keeps the old
paths until you edit it and turn that on (re-add any games or favorites saved from it then). -
Upscale the Remote Play picture to your screen (experimental). Remote Play › Settings ›
Picture › Upscale to the screen (FSR 1) brings the 720p/1080p stream up to the picture's
own size on your screen, on the graphics card, with AMD FidelityFX Super Resolution 1:
edge-aware upscaling, then sharpening (Sharpen sets how much). It is plain shader code, so it
works the same on AMD, NVIDIA, Intel and Apple GPUs and on phones. Measured against plain
smoothing it comes clearly closer to the original picture, with crisper edges. A device that
can't keep up gets the plain picture back with a notice. -
Remote Play pop-out on Windows: the picture showed only its top-left part. The desktop
app's pop-out window could lay its page out bigger than the window, so every picture size
looked the same and the picture was cut. The pop-out now fits the player to the part of the
window that shows. If it still happens for you, a bug report now includes the sizes involved. -
Security: moving saves from a PS4 reads only from the save backup folder. The engine took
the folder to copy from straight from the request, so something on your network could have
pointed it at any folder on this computer and had its files copied onto the PS5 (found by code
scanning). It now has to be inside the save backup folder, where the wizard puts the PS4's
files, with links and..resolved first.