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Backporting uses ShadowMount+'s own controls (1.7beta8 and later). To write the backport
into a game image, the app now asks ShadowMount+ to mount that one game read-write and to
unmount it after: it takes well under a second instead of half a minute or more, and no longer
fails with "has not mounted" when the image isn't mounted, which with ShadowMount+'s default
settings is every idle image. ShadowMount+ postpones its scans while the image is held, and config.ini is left alone. Tried on a PS5 Pro with ShadowMount+ 1.7beta11. Older versions,
or one set to answer only on the console, still get the previous method.
The ShadowMount+ panel shows its exact version (for example 1.7beta11), read from
ShadowMount+ itself.
The FAQ explains what ShadowMount+ 1.7beta8+ changed: its control interface is open to the
local network by default, and 1.7beta10 stopped closing self-made packages on rest mode.