The goal of the LunaLux LibOS is to act as an abstraction layer for native Operating System APIS with a platform Vulkan Like Agnostic API to make cross platform development easier to achieve.
Documentation is available/generated using doxygen so for documentation make sure to enable documentation in the cmake script It is also avaliable on https://pheonixfirewingz.github.io/LibOSDocs/
- keep formatting the same as the rest of the project's
- focus on speed and optimization
- try to be memory safe (not required as a temp fix)
Nobody is perfect, and sometimes we mess things up. That said, Here are some good dos & don't to try and stick to:
Do:
- Write in idiomatic C++20
- Use
clang-format
(version 11 or later) to automatically format C++ files ot project style. - Choose expressive variable, function and class names. Make it as obvious as possible what the code is doing.
- Split your changes into separate, atomic commits.
- Make sure your commits are rebased on the master branch.
- Wrap your commit messages at 72 characters.
- Write the commit message subject line in the imperative mood ("Foo: Change the way dates work", not "Foo: Changed the way dates work").
- Write your commit messages in proper English, with care and punctuation.
- Squash your commits when making revisions after a patch review.
- Add your personal copyright line to files when making substantive changes. (Optional but encouraged!)
- Check the spelling of your code, comments and commit messages.
Don't:
- Submit code that's incompatible with the project license (GNU LESSER GENERAL PUBLIC LICENSE Version 3, February 1999)
- Touch anything outside the stated scope of the PR.
- Iterate excessively on your design across multiple commits.
- Use weasel-words like "refactor" or "fix" to avoid explaining what's being changed.
- End commit message subject lines with a period.
- Include commented-out code.
- Write in C. (Instead, take advantage of C++'s amenities, and don't limit yourself to the standard C library.)
- Attempt large architectural changes until you are familiar with the system and have worked on it for a while.
- Windows (WIN32 COMPLETED)(windows 11 is tested)
- Linux (XCB COMPLETED)(ubuntu based is tested)
- Linux (WayLand)(ubuntu based is tested)
- Windows 10 (until 2025)
- Windows 11 (WinRT)
- Ubuntu latest (Wayland)
- Android
- Windows 11
- Linux Arch base
- Linux Debian base
- Mac OS
- IOS
- Android
- (ANY)BSD
- Xbox? through WinRT support?
all - MS Windows SDK
all:
- MS Windows SDK
- C++/winRT
- MS UWP SDK
need gcc-12, Clang++ 15.0.0.2 or newer TODO
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