simple 3d physics engine
using: stb_image & stb_ds
and my own: math-library & global-defines
used in mooh_engine
main resources:
- "3D Math Primer for Graphics and Game Development" by Dunn Parberry
- "Game Physics Engine Development" by Ian Millington
- 'winterdev' youtube
- 3dcollisions-gitbook
- dynamics
- aabb
- spheres
- resolution
- obb
- terrain
- swept collisions
- octree