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@EpicGames @NVIDIAGameWorks @forkingdog

Popular repositories

  1. Auto-Layout-Showcase

    Project for demonstrating several auto layout techniques on iOS.

    Swift 329 41

  2. DXRExperiments

    A lightweight prototyping framework for DirectX Raytracing that runs on Microsoft DXR Fallback Layer.

    C++ 20 4

  3. D3D12RaytracingFallback

    A fork of Microsoft's D3D12 Raytracing Fallback Layer

    C++ 6

  4. Cinder-OptiX

    OpenGL and CUDA ray-tracing hybrid rendering boilerplate

    C 5

  5. Cinder-Environment

    Demo project of depth of field and spherical environment mapping.

    GLSL 4

  6. AnalyticalAreaLight

    With LTC(Linearly Transformed Cosines)

    C++ 3

150 contributions in the last year

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Contribution activity

March 2019

Created a pull request in shader-slang/slang that received 1 comment

Add SLANG_ACCELERATION_STRUCTURE resource shape for RaytracingAccelerationStructureType

Added a new SLANG_ACCELERATION_STRUCTURE enum in SlangResourceShape. Added handling for RaytracingAccelerationStructureType to return this new val…

+11 −9 1 comment

Created an issue in shader-slang/slang that received 1 comment

Reflection for RaytracingAccelerationStructureType should give unique opaque resource type for Vulkan

I'm working on a VKRay implementation in Falcor and I'm creating descriptor set layout based on reflection data of slang shaders. When I declare an…

1 comment

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