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Project for demonstrating several auto layout techniques on iOS.
A lightweight prototyping framework for DirectX Raytracing that runs on Microsoft DXR Fallback Layer.
A fork of Microsoft's D3D12 Raytracing Fallback Layer
OpenGL and CUDA ray-tracing hybrid rendering boilerplate
Demo project of depth of field and spherical environment mapping.
With LTC(Linearly Transformed Cosines)
150 contributions in the last year
Created a pull request in shader-slang/slang that received 1 comment
Added a new
SLANG_ACCELERATION_STRUCTURE enum in
SlangResourceShape. Added handling for
RaytracingAccelerationStructureType to return this new val…
Created an issue in shader-slang/slang that received 1 comment
Reflection for RaytracingAccelerationStructureType should give unique opaque resource type for Vulkan
I'm working on a VKRay implementation in Falcor and I'm creating descriptor set layout based on reflection data of slang shaders. When I declare an…