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Welcome to the WindViewer wiki!
There's not much here yet (we're too busy changing bytes to write stuff!) but head on over to the Pages tab (until we get a better index) to see what we have written down.
##Program Usage:## Camera Modifiers: Space increases speed, Shift slows it. Ctrl fixes the depth (2d movement). Saving Capabilities: Limited, In Progress.
###Wind Viewer Editor Documentation### This section includes documentation for Wind Viewer specific topics. This is not documentation of Wind Waker formats but more of a "How To" guide for using different parts of Wind Viewer.
What we've got here now:
##DZS and DZR File Formats
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[An overview of the DZR and DZS file formats] (https://github.com/pho/WindViewer/wiki/DZR-and-DZS-File-Format-(Overview\) ) An overview
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[2DMA] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-2DMA) Responsible for holding the settings for the map display in the bottom left-hand corner of the screen
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[LGHT and LGTV] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-LGHT-and-LGTV) Used for an interior light source
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[PLYR] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-PLYR) A chunk responsible for Link's spawn points
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[RARO and AROB] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-RARO-and-AROB) are two chunk names for the same function
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[RPAT and PATH] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-RPAT-and-PATH) are chunks that put RPPN and PPNT entries into groups
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[SCLS] (https://github.com/pho/WindViewer/wiki/DZR-DZS-Format:-SCLS-(Updated\)) holds the exit data used to switch between worldspaces when prompted
###DZR
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[FILI] (https://github.com/pho/WindViewer/wiki/DZR-Format:-FILI) describes misc. data that applies only to the room it is found in
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[SOND] (https://github.com/pho/WindViewer/wiki/DZR-Format:-SOND) serves as a source for ambient noises not found in the current location's music
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[DMAP] (https://github.com/pho/WindViewer/wiki/DZS-Format:-DMAP) holds some basic settings for the dungeon maps that you can view in dungeons by pressing up on the D-Pad.
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[EnvR, Colo, Pale, and Virt Chunks] (https://github.com/pho/WindViewer/wiki/DZS-Format:-EnvR,-Colo,-Pale,-and-Virt-Chunks-(Elaborated\))
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[FLOR] (https://github.com/pho/WindViewer/wiki/DZS-Format:-FLOR) defines the floors that appear in a dungeon map, and what rooms are included in one.
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[MECO and MEMA] (https://github.com/pho/WindViewer/wiki/DZS-Format:-MECO-and-MEMA) deal with how the engine allocates data
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[RCAM and CAMR] (https://github.com/pho/WindViewer/wiki/DZS-Format:-RCAM-and-CAMR) carry the same data, and the reason for the differing names is unknown.
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[RTBL] (https://github.com/pho/WindViewer/wiki/DZS-Format:-RTBL) defines what rooms are loaded into memory along with the one Link is currently in
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[STAG] (https://github.com/pho/WindViewer/wiki/DZS-Format:-STAG) holds some misc. information about a worldspace
###DZB
- [Collision format] (https://github.com/pho/WindViewer/wiki/DZB-File-Format-(Collision\))
##Miscellaneous
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[RARC Specs] (https://github.com/pho/WindViewer/wiki/RARC-specs)
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[Terms to know!] (https://github.com/pho/WindViewer/wiki/Terms-to-Know)
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[WindViewer, Archives and you] (https://github.com/pho/WindViewer/wiki/WindViewer,-Archives,-and-You)
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[Yaz0 and Yay0 file compressions] (https://github.com/pho/WindViewer/wiki/Yaz0-and-Yay0)
##What can you do to help? Grab a file format and figure out what any bit of it does! Or merge information in from other sources on the web (ie: Zelda GCN Wiki, The Cutting Room Floor, The-GCN, etc!)