A prototype of a voxel game that I wrote several years ago in C++. It uses my own engine, Veletrix. Videos can be found on my YouTube channel.
- Procedural voxel generation using Perlin Noise
- Dynamic fog depending on the loaded chunks
- Day and night, with a sun and atmosphere shading
- Dynamic, cascaded shadow mapping
- Post processing effects like motion blur
- Animated water with specular reflections from the sun
- Model importing from MagicaVoxel
- Procedural tree generation algorithm
- Greedy meshing to reduce the number of triangles rendered
- Basic GUI elements
- Bird sounds