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Voxel game prototype written in C++ using my own engine (Veletrix)

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Voxel Game

A prototype of a voxel game that I wrote several years ago in C++. It uses my own engine, Veletrix. Videos can be found on my YouTube channel.

Features

  • Procedural voxel generation using Perlin Noise
  • Dynamic fog depending on the loaded chunks
  • Day and night, with a sun and atmosphere shading
  • Dynamic, cascaded shadow mapping
  • Post processing effects like motion blur
  • Animated water with specular reflections from the sun
  • Model importing from MagicaVoxel
  • Procedural tree generation algorithm
  • Greedy meshing to reduce the number of triangles rendered
  • Basic GUI elements
  • Bird sounds

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Voxel game prototype written in C++ using my own engine (Veletrix)

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