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Releases: pikamus/KidIcarusDX

Kid Icarus DX v1.01

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@pikamus pikamus released this 27 Oct 00:15

Kid Icarus DX v1.01

  • Fixed enemy spawning in stage 1-3.

Download Kid-Icarus-DX-v1.01.ips below and apply it to your own unmodified USA/Europe ROM of Kid Icarus: Of Myths and Monsters. Use Game Boy Color mode.

Patching guide · Screenshots and features · Alternate IPS download

ROM header/checksums and exact IPS reconstruction were verified. The unchanged code retains its passing 77 Python tests and 17 JavaScript checks; full playthrough and physical-hardware validation remain outstanding.

Patch SHA-256: 99565542d621c76786e68411b28455839e800884e5e7a928b235d6a93c91aebd. Checksums and the build manifest are attached. No ROM is included.

Kid Icarus DX v1.0

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@pikamus pikamus released this 23 Oct 10:51

Kid Icarus DX v1.0 — the completed colorization release.

  • Restored Pit’s laurel crown.
  • Finished coloring all three fortresses.

Download Kid-Icarus-DX-v1.0.ips below and apply it to your own unmodified USA/Europe ROM of Kid Icarus: Of Myths and Monsters. Use Game Boy Color mode.

Patching guide · Screenshots and features · Alternate IPS download

ROM header/checksums and exact IPS reconstruction were verified. The unchanged code retains its passing 77 Python tests and 17 JavaScript checks; full playthrough and physical-hardware validation remain outstanding.

Patch SHA-256: c4c4729dba2a76e5e4eeaff032ea1497537ae191e73ab7cdcee41db161561aac. Checksums and the build manifest are attached. No ROM is included.

Kid Icarus DX v0.99

Kid Icarus DX v0.99 Pre-release
Pre-release

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@pikamus pikamus released this 23 Oct 07:13

Kid Icarus DX v0.99

  • Fixed some doorway colors.
  • Recolored World 3 based on feedback.

Download Kid-Icarus-DX-v0.99.ips below and apply it to your own unmodified USA/Europe ROM of Kid Icarus: Of Myths and Monsters. Use Game Boy Color mode.

Patching guide · Screenshots and features · Alternate IPS download

ROM header/checksums and exact IPS reconstruction were verified. The unchanged code retains its passing 77 Python tests and 17 JavaScript checks; full playthrough and physical-hardware validation remain outstanding.

Patch SHA-256: 171a2b3525c315d74c72e35a6abe8d515c2804c9cb59f0d2ed8d09ef1c13753e. Checksums and the build manifest are attached. No ROM is included.

Kid Icarus DX v0.95

Kid Icarus DX v0.95 Pre-release
Pre-release

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@pikamus pikamus released this 22 Oct 10:28

Kid Icarus DX 0.95 updates the colorization of Kid Icarus: Of Myths and Monsters from the latest saved project.

What's changed

  • Updated colors, including the pause inventory's items, weapons, treasures and unopened packages.
  • Added inventory and treasure-package screenshots to the project page.
  • Updated IPS patch, patching instructions and checksums for 0.95. Version 0.9 remains available as an earlier release.

The Studio previews used to prepare this release now display the correct inventory graphics and fortress map, with views for all three revealed treasures and the unopened treasure packages. These are editor preview corrections; normal in-game treasure progression is unchanged.

Download and apply

Download Kid-Icarus-DX-v0.95.ips below and apply it to your own clean USA/Europe ROM (262,144 bytes). Required original SHA-256:

92c1fbf422abb8f09ca7fdbb563d1284108cc042e60e1222422986d9a59f9d97

The result is a 512 KiB, CGB-only ROM, using MBC1 with 8 KiB battery RAM. Use Game Boy Color mode. No ROM is included.

Patching guide · Screenshots and features · Alternate IPS download

Options

Arrow hair colors: On; NES stage music: Off; Fast Pause: On; Treasure hint: Off. Choose Save options to retain these settings.

Validation and preview status

77 Python tests and 17 JavaScript checks passed, along with ROM checksums and exact IPS reconstruction. Full playthrough and physical-hardware validation remain outstanding. Palette fades currently use fixed colors; special dynamic drawing and ending effects still need review.

Patch SHA-256: 91954252d30b528048a69fe87c723758cd5f426f93a86c9bbc24922316d1a546. Full build details are in the attached manifest.

Kid Icarus DX v0.91

Kid Icarus DX v0.91 Pre-release
Pre-release

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@pikamus pikamus released this 21 Oct 08:05

Kid Icarus DX 0.91 updates the colorization of Kid Icarus: Of Myths and Monsters from the latest saved project.

What's changed

  • Updated colors, including the pause inventory's items, weapons, treasures and unopened packages.
  • Added inventory and treasure-package screenshots to the project page.
  • Updated IPS patch, patching instructions and checksums for 0.91. Version 0.9 remains available as an earlier release.

The Studio previews used to prepare this release now display the correct inventory graphics and fortress map, with views for all three revealed treasures and the unopened treasure packages. These are editor preview corrections; normal in-game treasure progression is unchanged.

Download and apply

Download Kid-Icarus-DX-v0.91.ips below and apply it to your own clean USA/Europe ROM (262,144 bytes). Required original SHA-256:

92c1fbf422abb8f09ca7fdbb563d1284108cc042e60e1222422986d9a59f9d97

The result is a 512 KiB, CGB-only ROM, using MBC1 with 8 KiB battery RAM. Use Game Boy Color mode. No ROM is included.

Patching guide · Screenshots and features · Alternate IPS download

Options

Arrow hair colors: On; NES stage music: Off; Fast Pause: On; Treasure hint: Off. Choose Save options to retain these settings.

Validation and preview status

77 Python tests and 17 JavaScript checks passed, along with ROM checksums and exact IPS reconstruction. Full playthrough and physical-hardware validation remain outstanding. Palette fades currently use fixed colors; special dynamic drawing and ending effects still need review.

Patch SHA-256: 976cb993869df11601204284d675259532d92ca0e855923fd9eb6a6e7a359be8. Full build details are in the attached manifest.

Kid Icarus DX v0.9

Kid Icarus DX v0.9 Pre-release
Pre-release

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@pikamus pikamus released this 20 Oct 10:52

First public preview of Kid Icarus DX, a Game Boy Color colorization of Kid Icarus: Of Myths and Monsters.

Included

  • Color palettes for stages, rooms, fortresses, sprites, menus and ending scenes.
  • Artwork edits and a shared-sprite color consistency pass.
  • Optional NES themes adapted for Game Boy audio hardware.
  • Title options: Arrow hair colors (On), NES stage music (Off), Fast Pause (On), and Treasure hint (Off), plus Save options.
  • Updates to scrolling transfers and sprite-palette handling for Game Boy Color.

Download and apply

Download Kid-Icarus-DX-v0.9.ips below and apply it to your own unmodified USA/Europe ROM (262,144 bytes). The required original SHA-256 is:

92c1fbf422abb8f09ca7fdbb563d1284108cc042e60e1222422986d9a59f9d97

The result is a 512 KiB, CGB-only ROM with MBC1 and 8 KiB battery RAM. Use Game Boy Color mode; original monochrome Game Boys are unsupported. No ROM is included.

Full patching guide · Screenshots and features

Preview status

76 Python tests, 16 JavaScript checks, ROM checksums and IPS reconstruction passed for this build. Full playthrough and physical-hardware validation remain outstanding. Palette fades currently use fixed colors; special dynamic drawing and ending effects still need review.

Please report issues with the patch version, emulator/device and stage/room. Checksums and build details are included in the attached manifest.