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Custom analytics events: analytics.send(name, data) sends your own game events to Playgama analytics. Available in all engine plugins
Gameplay time events: gameplay_30s and gameplay_60s are sent automatically after game_ready, time on pause is not counted
npm: Vite plugin @playgama/bridge/vite adds the SDK script to index.html — from CDN (mode: 'cdn', default) or as a local copy from the package (mode: 'local')
Samsung Instant Plays: gracRating config option (ALL, 12, 15, 18) selects the GRAC rating badge, ALL by default
Changed
npm: the package no longer bundles the SDK into the game code. The SDK is loaded as a separate playgama-bridge.js script, and import bridge from '@playgama/bridge' returns it
Advanced banners: offsets accept 0 without the percent sign
The first interstitial can be shown 30 seconds after start instead of 60
New text of the popup shown when an ad fails or is closed too early
Engine plugins (Unity, Godot, Defold, GameMaker, Construct 3, GDevelop, Cocos Creator): social content is taken only from the config file. share, inviteFriends and createPost take the id of a social.shares, social.invites or social.posts entry, and joinCommunity takes no options and reads social.joinCommunity. Passing the content in code is no longer supported — move it to the config